Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace UnityRoyale
{
public class Building : ThinkingPlaceable
{
//Inspector references
[Header("Timelines")]
public PlayableDirector constructionTimeline;
public PlayableDirector destructionTimeline;
public void Activate(Faction pFaction, PlaceableData pData)
{
pType = pData.pType;
faction = pFaction;
hitPoints = pData.hitPoints;
targetType = pData.targetType;
attackAudioClip = pData.attackClip;
dieAudioClip = pData.dieClip;
//TODO: add more as necessary
constructionTimeline.Play();
}
protected override void Die()
{
base.Die();
destructionTimeline.Play();
}
}
}