Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityRoyale
{
[CreateAssetMenu(fileName = "NewCard", menuName = "Unity Royale/Card Data")]
public class CardData : ScriptableObject
{
[Header("Card graphics")]
public Sprite cardImage;
[Header("List of Placeables")]
public PlaceableData[] placeablesData; //link to all the Placeables that this card spawns
public Vector3[] relativeOffsets; //the relative offsets (from cursor) where the placeables will be dropped
}
}