Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
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# =========================
# Project Specific Ignores
# =========================
.idea/
.gradle/
.vscode/
Recordings/
Unity Recorder/
Unity Recorder.meta
ServerData/
Assets/StreamingAssets/
UIElementsSchema/
# =========================
# General Unity Files
# =========================
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
*.user
*.userprefs
*.pidb
*.booproj
.vs/
#Unity3D Generated File On Crash Reports
sysinfo.txt
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Thumbnails
._*
# Files that might appear on external disk
.Spotlight-V100
.Trashes
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# Windows
# =========================
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Windows shortcuts
*.lnk