Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

28 行
667 B

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5237a06f1fc94dc39b3d85088e504cb, type: 3}
m_Name: Castle
m_EditorClassIdentifier:
pType: 4
associatedPrefab: {fileID: 0}
alternatePrefab: {fileID: 0}
attackType: 0
targetType: 1
attackRatio: 1
damagePerAttack: 5
attackRange: 3
hitPoints: 30
attackClip: {fileID: 0}
dieClip: {fileID: 0}
speed: 0
lifeTime: 0
damagePerSecond: 0