void LWRPLightingFunction_float (float3 ObjPos, out float3 Direction, out float3 Color, out float ShadowAttenuation) { #ifdef SHADERGRAPH_PREVIEW Direction = float3(-0.5, 0.5, -0.5); Color = float3(1, 1, 1); ShadowAttenuation = 0.4; #else Light light = GetMainLight(GetShadowCoord(GetVertexPositionInputs(ObjPos))); Direction = light.direction; Color = light.color; ShadowAttenuation = light.shadowAttenuation; #endif }