using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; using UnityEngine.Playables; namespace UnityRoyale { public class CinematicsManager : MonoBehaviour { public PlayableDirector redCastleCollapse, blueCastleCollapse; public void PlayCollapseCutscene(Placeable.Faction f) { if(f == Placeable.Faction.Player) { redCastleCollapse.Play(); } else { blueCastleCollapse.Play(); } } } }