using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.Serialization; using UnityRoyale; public class AudioManager : MonoBehaviour { public bool muteMusic = false; public AudioMixer audioMixer; public AudioMixerSnapshot gameplaySnapshot, endMatchSnapshot; public AudioSource musicSource; private AudioSource audioSource; private void Awake() { audioSource = GetComponent(); muteMusic = PlayerPrefs.GetInt(OptionsScreen.PlayerPrefsMuteMusicKey, 0) == 0; audioSource.Play(); if (!muteMusic) { musicSource.Play(); } } }