using System.Collections; using System.Collections.Generic; using System.ComponentModel; using UnityEngine; using System; using UnityEngine.Timeline; using UnityEngine.Playables; namespace UnityRoyale { [Serializable, DisplayName("Card Marker")] public class CardMarker : Marker, INotification { public CardData card; public Vector3 position; public Placeable.Faction faction; //required by INotification but we're not actually using it public PropertyName id { get { return new PropertyName(); } } } }