using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityRoyale { [CreateAssetMenu(fileName = "NewCard", menuName = "Unity Royale/Card Data")] public class CardData : ScriptableObject { [Header("Card graphics")] public Sprite cardImage; [Header("List of Placeables")] public PlaceableData[] placeablesData; //link to all the Placeables that this card spawns public Vector3[] relativeOffsets; //the relative offsets (from cursor) where the placeables will be dropped } }