本项目以Morgan为中心,处理这个角色需要将 VFX Graph 的功能发挥到极致。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Simple scripts that "negates" the rotation of target object - used for Morgan as in order to fix the VFX Graph SDF issues that occur
//when Body_Null is offseted and the prefab is rotated.
//A proper fix inside the VFX Graph is desirable but after trying for a bit I couldn't find any.
[ExecuteInEditMode]
public class NegateRotation : MonoBehaviour
{
public Transform rotationReference;
void Update()
{
if (rotationReference) transform.localEulerAngles = new Vector3(transform.eulerAngles.x, -rotationReference.localRotation.eulerAngles.y, transform.eulerAngles.z);
//else Debug.LogWarning("Rotation Reference Not Assigned!");
}
}