using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.Recorder { [Serializable] class AspectRatio { [SerializeField] float m_CustomAspectX = 1.0f; [SerializeField] float m_CustomAspectY = 1.0f; [SerializeField] ImageAspect m_ImageAspect = ImageAspect.x16_9; internal static readonly Dictionary s_AspectToValue = new Dictionary { { ImageAspect.x16_9, 16.0f / 9.0f }, { ImageAspect.x16_10, 16.0f / 10.0f }, { ImageAspect.x19_10, 19.0f / 10.0f }, { ImageAspect.x5_4, 5.0f / 4.0f }, { ImageAspect.x4_3, 4.0f / 3.0f }, { ImageAspect.x3_2, 3.0f / 2.0f }, { ImageAspect.x1_1, 1.0f } }; public float GetAspect() { return m_ImageAspect == ImageAspect.Custom ? m_CustomAspectX / m_CustomAspectY : s_AspectToValue[m_ImageAspect]; } } }