%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: LWRP-HighQuality m_EditorClassIdentifier: k_AssetVersion: 3 m_MaxPixelLights: 8 m_SupportsVertexLight: 0 m_RequireDepthTexture: 1 m_RequireSoftParticles: 0 m_RequireOpaqueTexture: 1 m_OpaqueDownsampling: 1 m_SupportsHDR: 1 m_MSAA: 4 m_RenderScale: 1 m_SupportsDynamicBatching: 1 m_DirectionalShadowsSupported: 1 m_ShadowAtlasResolution: 4096 m_ShadowDistance: 65 m_ShadowCascades: 0 m_Cascade2Split: 0.1 m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} m_LocalShadowsSupported: 1 m_LocalShadowsAtlasResolution: 1024 m_SoftShadowsSupported: 1 m_KeepAdditionalLightVariants: 1 m_KeepVertexLightVariants: 1 m_KeepDirectionalShadowVariants: 1 m_KeepLocalShadowVariants: 1 m_KeepSoftShadowVariants: 1 m_ResourcesAsset: {fileID: 11400000, guid: aac5a08c32552a14c89394b703f1978a, type: 2} m_SavedXRConfig: renderScale: 1 viewportScale: 1 useOcclusionMesh: 1 occlusionMaskScale: 1 showDeviceView: 1 gameViewRenderMode: 3 m_ShadowType: 2