%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} m_Name: Readme m_EditorClassIdentifier: icon: {fileID: 2800000, guid: 7801804018a7dcf42abb827444e18660, type: 3} title: 'Lightweight RP (Preview) ' sections: - heading: Lightweight Render Pipeline text: 'The Lightweight Scriptable Render Pipeline is currently still in development. At this stage we are seeking feedback on the feature, but it should be considered incomplete and subject to changes (API, UX, scope). As such, it is not covered by regular Unity support. Please direct any questions to the:' linkText: Preview Forum url: 'https://forum.unity.com/categories/betas-experimental-features.86/' - heading: text: 'This template is a good starting point for developers focused on performance and projects that use a primarily baked lighting solution. This template utilizes the Lightweight Scriptable Render Pipeline, which is a single-pass forward renderer. Using the Lightweight pipeline will decrease the draw call count on your project making it an ideal solution for lower-end hardware. ' linkText: url: - heading: text: 'To read more about the Lightweight Render Pipeline check out the Scriptable Render Pipeline wiki here: ' linkText: Scriptable Render Pipeline url: https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki - heading: text: 'This project also includes the new shader graph tool. This tool allows users to create shaders using a visual node editor instead of writing code. Read more about the shader graph here: ' linkText: Shader Graph url: https://github.com/Unity-Technologies/ShaderGraph/wiki - heading: text: 'This project also includes the new Post-Processing stack, several presets to jump start development, and example content. To learn more about Post-Processing please refer to the wiki page located here:' linkText: Post-Processing url: https://github.com/Unity-Technologies/PostProcessing/wiki loadedLayout: 1