John OReilly
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51f31730
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Trying to improve water mesh
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6 年前 |
John OReilly
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40723259
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Rotating object pivots and water dome mesh
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6 年前 |
John OReilly
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b5ed7083
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Small Updates to water shader
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6 年前 |
John OReilly
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fc2cd14a
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Dicking about with cinemachine so I can tweet out a fancy gif to bloat my own ego. Other than that I'm just getting really puzzled with position nodes. I just wanted to make a cube bounce slightly, but that's not happening. Oh well...
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6 年前 |
John OReilly
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d17b8f2e
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Adding draft of palm tree, with many small improvements to water and sand shader :)
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6 年前 |
John OReilly
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cb27331f
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Changes to Shadow Cascades and LWRP settings (high)
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6 年前 |
John OReilly
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c75f2cda
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Adding clam and UV unwrap shader demo
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6 年前 |
John OReilly
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7f039f57
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The clam lives! (Although it does need a little tweaking)
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6 年前 |
John OReilly
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fb3fcdeb
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Fixing Clam and updating scene!
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6 年前 |
John OReilly
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492d7432
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Basically changed nothing
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6 年前 |
John OReilly
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9f768e3a
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Creating a preset for the water shader, + a new scene for fancy blog post animations
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6 年前 |
John OReilly
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aaab554e
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Adding Demo Animation scene as well as intitial prototype
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6 年前 |
John OReilly
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95d522ff
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Created a snazzy little fish shader
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6 年前 |
John OReilly
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67a6bc57
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no message
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6 年前 |
John-O-Really
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ee4fa3c0
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Updating PC version
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6 年前 |
John OReilly
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6853000e
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Updating sand and Water
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6 年前 |
John-O-Really
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071c138f
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Updating scene to update Fish model
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6 年前 |
John OReilly
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60f60140
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New Fish is in!
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6 年前 |
John OReilly
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6f540f18
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Final thursday update
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6 年前 |
John OReilly
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d35cca8c
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Final Friday Push
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6 年前 |
John OReilly
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b3e81850
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Adding Barrel, grass, and updating the chest
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6 年前 |
John OReilly
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cb516bb2
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Updated scene, whoops
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6 年前 |
John OReilly
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7043447d
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Adding a ton of presets!
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6 年前 |
John OReilly
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92f751a3
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Final Monday Push
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6 年前 |
John OReilly
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f0e407d5
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Updating sand shader and organising some graphs
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6 年前 |
John OReilly
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40e70991
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Updating GitIgnore to Avoid Recordings Folder
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6 年前 |
John OReilly
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b6168696
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Updating graphs for Screenshots
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6 年前 |
John OReilly
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a553b452
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Final Push before making the repo public!
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6 年前 |
John OReilly
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0fb902ad
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Cleaning up Project and Removing Test Content
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6 年前 |
John OReilly
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a51c53ea
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GPU Batching materials to reduce draw calls
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6 年前 |