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37 行
891 B

using NaughtyAttributes;
namespace GameplayIngredients.Events
{
public class OnMessageEvent : EventBase
{
public string MessageName = "Message";
[ReorderableList]
public Callable[] OnMessageRecieved;
void OnEnable()
{
Messager.RegisterMessage(MessageName, Execute);
}
void OnDisable()
{
Messager.RemoveMessage(MessageName, Execute);
}
void Execute()
{
try
{
Callable.Call(OnMessageRecieved, gameObject);
}
catch(System.Exception e)
{
UnityEngine.Debug.LogError(string.Format("OnMessageEvent : Exception Caught while catching message '{0}' on Object '{1}'", MessageName, gameObject.name));
UnityEngine.Debug.LogException(e);
}
}
}
}