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29 行
1.2 KiB
29 行
1.2 KiB
using GameplayIngredients;
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using GameplayIngredients.Actions;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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public class SetResolutionAction : ActionBase
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{
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public string ResolutionXSaveName = "Resolution.X";
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public string ResolutionYSaveName = "Resolution.Y";
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public string ResolutionFullScreenSaveName = "Resolution.FullScreen";
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public string ResolutionAASaveName = "Rendering.AntiAliasing";
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public override void Execute(GameObject instigator = null)
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{
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var gsm = Manager.Get<GameSaveManager>();
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int x = gsm.GetInt(ResolutionXSaveName, GameSaveManager.Location.System);
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int y = gsm.GetInt(ResolutionYSaveName, GameSaveManager.Location.System);
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int fs = gsm.GetInt(ResolutionFullScreenSaveName, GameSaveManager.Location.System);
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int aa = gsm.GetInt(ResolutionAASaveName, GameSaveManager.Location.System);
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Screen.SetResolution(x, y, (FullScreenMode)fs);
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var cameraManager = Manager.Get<VirtualCameraManager>();
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var data = cameraManager.GetComponent<HDAdditionalCameraData>();
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data.antialiasing = (HDAdditionalCameraData.AntialiasingMode)aa;
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}
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}
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