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Name: Security Terminal
Category: Demo Scripted Events
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Description: 'After the First Corridor, you encounter your first interaction at
the security terminal.
There is an interactive item at the center of the
room. When approaching this interactive item, the HUD crosshair becomes visible,
and the light dot can be selected.'
Priority: 1
Sections:
- SectionName: Interactive Item
SectionContent: The Small dot in midair is an interactive element that is reactive
to the Player Controller. When hovering with the crosshair, it triggers an
animation and a state change. The visuals are made of a Visual Effect with
a boolean property (ARUI-Hover)
Actions:
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- SectionName: Security Terminal Sequence
SectionContent: 'The Security Terminal Sequence starts upon activation of the
Interactive Item.
It is a timeline sequence that activates many Effects.
'
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of the HUD Crosshair of the player. It uses the VFX Volume Mixer <i>InteractionArea</i>
parameter to set the value in the HUD VFX.
(The HUD VFX is instanced
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Description: 'The core room holds one big effect that is controlled and animated
during the attack of the spaceship. While the energy depletes, the core will
modify its shape until it collapses.
The effect is made of two distinct
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impact. It triggers the sparkles (see \"Sparkle (Shake)\" section in Visual
Effects). \n\nIn order to preview these events, you can either open the VFX
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Then starts the Wrecked part of the
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