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23 行
554 B

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameplayIngredients.Actions;
using GameplayIngredients;
public class PlayCueAction : ActionBase
{
public AudioCue Cue;
public override void Execute(GameObject instigator)
{
if (Cue != null)
{
Manager.Get<AudioManager>().PlayCueAsset(Cue);
}
else
{
Debug.Log(string.Format("PlayCueAction : {0} gameobject has no Cue referenced", gameObject.name));
}
}
}