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20 行
456 B

using NaughtyAttributes;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
namespace GameplayIngredients.Logic
{
public class RandomLogic : LogicBase
{
[ReorderableList]
public Callable[] RandomCalls;
public override void Execute(GameObject instigator = null)
{
int r = Random.Range(0, RandomCalls.Length);
Callable.Call(RandomCalls[r], instigator);
}
}
}