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43 行
883 B

using UnityEngine;
using NaughtyAttributes;
namespace GameplayIngredients.Logic
{
public class FlipFlopLogic : LogicBase
{
public enum State
{
Flip,
Flop
}
public State InitialState = State.Flip;
[ReorderableList]
public Callable[] OnFlip;
[ReorderableList]
public Callable[] OnFlop;
private State state;
public void OnEnable()
{
state = InitialState;
}
public override void Execute(GameObject instigator = null)
{
if (state == State.Flop)
{
Callable.Call(OnFlip, instigator);
state = State.Flip;
}
else
{
Callable.Call(OnFlop, instigator);
state = State.Flop;
}
}
}
}