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26 行
553 B

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Events
{
[RequireComponent(typeof(Renderer))]
public class OnVisibilityEvent : EventBase
{
[ReorderableList]
public Callable[] OnVisible;
[ReorderableList]
public Callable[] OnInvisible;
private void OnBecameVisible()
{
Callable.Call(OnVisible, this.gameObject);
}
private void OnBecameInvisible()
{
Callable.Call(OnInvisible, this.gameObject);
}
}
}