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27 行
617 B

using NaughtyAttributes;
namespace GameplayIngredients.Events
{
public class OnUpdateEvent : EventBase
{
[ReorderableList, ShowIf("AllowUpdateCalls"), InfoBox("Update Calls are disabled on this project. Check your GameplayIngredientsSettings asset if you want to allow them.", InfoBoxType.Warning, "ForbidUpdateCalls")]
public Callable[] OnUpdate;
private void OnEnable()
{
}
private void OnDisable()
{
}
private void Update()
{
Callable.Call(OnUpdate, gameObject);
}
}
}