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27 行
540 B

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Events
{
[RequireComponent(typeof(Collider))]
public class OnMouseHoverEvent : EventBase
{
[ReorderableList]
public Callable[] OnHoverIn;
[ReorderableList]
public Callable[] OnHoverOut;
private void OnMouseEnter()
{
Callable.Call(OnHoverIn, this.gameObject);
}
private void OnMouseExit()
{
Callable.Call(OnHoverOut, this.gameObject);
}
}
}