您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
652 行
24 KiB
652 行
24 KiB
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
using UnityEngine.Experimental.VFX;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEditor;
|
|
using UnityEditor.SceneManagement;
|
|
using UnityEngine.Timeline;
|
|
|
|
namespace GameplayIngredients.Editor
|
|
{
|
|
public class DiscoverWindow : EditorWindow
|
|
{
|
|
static List<DiscoverAsset> s_StartupDiscoverAssets;
|
|
|
|
static bool GetShowOnStartup(string name)
|
|
{
|
|
return EditorPrefs.GetBool($"{name}.ShowAtStartup", true);
|
|
}
|
|
|
|
static void SetShowOnStartup(string name, bool value)
|
|
{
|
|
if (value != GetShowOnStartup(name)) EditorPrefs.SetBool($"{name}.ShowAtStartup", value);
|
|
}
|
|
|
|
public static void SelectDiscover(Discover discover)
|
|
{
|
|
foreach(var window in s_Windows)
|
|
{
|
|
foreach(var categoryKvp in window.discoverObjects)
|
|
{
|
|
if (categoryKvp.Value.Contains(discover))
|
|
{
|
|
window.SetSelectedDiscover(discover);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Reload()
|
|
{
|
|
EditorApplication.update -= ShowAtStartup;
|
|
s_StartupDiscoverAssets = null;
|
|
InitShowAtStartup();
|
|
}
|
|
|
|
[InitializeOnLoadMethod]
|
|
static void InitShowAtStartup()
|
|
{
|
|
string[] guids = AssetDatabase.FindAssets("t:DiscoverAsset");
|
|
foreach (var guid in guids)
|
|
{
|
|
DiscoverAsset asset = AssetDatabase.LoadAssetAtPath<DiscoverAsset>(AssetDatabase.GUIDToAssetPath(guid));
|
|
if (asset.EnableShowAtStartup)
|
|
{
|
|
if (s_StartupDiscoverAssets == null)
|
|
s_StartupDiscoverAssets = new List<DiscoverAsset>();
|
|
|
|
s_StartupDiscoverAssets.Add(asset);
|
|
}
|
|
}
|
|
|
|
if (s_StartupDiscoverAssets != null && s_StartupDiscoverAssets.Count > 0)
|
|
EditorApplication.update += ShowAtStartup;
|
|
}
|
|
|
|
static void ShowAtStartup()
|
|
{
|
|
if (!Application.isPlaying && s_StartupDiscoverAssets != null)
|
|
{
|
|
foreach (var discoverAsset in s_StartupDiscoverAssets)
|
|
{
|
|
if (GetShowOnStartup(discoverAsset.PreferenceName))
|
|
ShowDiscoverWindow(discoverAsset);
|
|
}
|
|
}
|
|
EditorApplication.update -= ShowAtStartup;
|
|
}
|
|
|
|
static List<DiscoverWindow> s_Windows;
|
|
|
|
public static void ShowDiscoverWindow(DiscoverAsset discoverAsset)
|
|
{
|
|
if (discoverAsset != null)
|
|
{
|
|
var window = GetWindow<DiscoverWindow>(!discoverAsset.dockable);
|
|
window.SetDiscoverAsset(discoverAsset);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("Could not open Discover Window : discoverAsset is null");
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
public DiscoverAsset discoverAsset { get; private set; }
|
|
Texture2D header;
|
|
bool forceGlobal;
|
|
|
|
void SetDiscoverAsset(DiscoverAsset discover)
|
|
{
|
|
discoverAsset = discover;
|
|
titleContent = new GUIContent(discoverAsset.WindowTitle);
|
|
minSize = new Vector2(discoverAsset.WindowWidth, discoverAsset.WindowHeight);
|
|
maxSize = new Vector2(discoverAsset.WindowWidth, discoverAsset.WindowHeight);
|
|
UpdateDiscoverObjects();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
EditorSceneManager.newSceneCreated += UpdateDiscoverObjectsOnCreate;
|
|
EditorSceneManager.sceneOpened += UpdateDiscoverObjectsOnLoad;
|
|
EditorSceneSetup.onSetupLoaded += UpdateDiscoverObjectsOnLoadSetup;
|
|
|
|
if (s_Windows == null)
|
|
s_Windows = new List<DiscoverWindow>();
|
|
|
|
if(!s_Windows.Contains(this))
|
|
s_Windows.Add(this);
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
EditorSceneManager.newSceneCreated -= UpdateDiscoverObjectsOnCreate;
|
|
EditorSceneManager.sceneOpened -= UpdateDiscoverObjectsOnLoad;
|
|
EditorSceneSetup.onSetupLoaded -= UpdateDiscoverObjectsOnLoadSetup;
|
|
|
|
if (s_Windows.Contains(this))
|
|
s_Windows.Remove(this);
|
|
}
|
|
|
|
Dictionary<string, List<Discover>> discoverObjects = null;
|
|
|
|
void UpdateDiscoverObjectsOnLoadSetup(EditorSceneSetup setup)
|
|
{
|
|
forceGlobal = false;
|
|
UpdateDiscoverObjects();
|
|
}
|
|
|
|
void UpdateDiscoverObjectsOnCreate(Scene scene, NewSceneSetup setup, NewSceneMode mode)
|
|
{
|
|
forceGlobal = false;
|
|
UpdateDiscoverObjects();
|
|
}
|
|
|
|
void UpdateDiscoverObjectsOnLoad(Scene s, OpenSceneMode s2)
|
|
{
|
|
forceGlobal = false;
|
|
UpdateDiscoverObjects();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Filters object based on asset tags, object tags and FilterMode
|
|
/// </summary>
|
|
/// <param name="asset"></param>
|
|
/// <param name="discoverObject"></param>
|
|
/// <returns>true to discard, false to keep</returns>
|
|
static bool FilterDiscoverObject(DiscoverAsset asset, Discover discoverObject)
|
|
{
|
|
if (string.IsNullOrEmpty(asset.Tags))
|
|
asset.Tags = string.Empty;
|
|
if (string.IsNullOrEmpty(discoverObject.Tags))
|
|
discoverObject.Tags = string.Empty;
|
|
|
|
string[] assetTags = asset.Tags.Split(' ');
|
|
string[] objectTags = discoverObject.Tags.Split(' ');
|
|
|
|
switch(asset.filterMode)
|
|
{
|
|
case DiscoverAsset.FilterMode.ShowAll: return false;
|
|
case DiscoverAsset.FilterMode.IncludeTags:
|
|
return !assetTags.Intersect(objectTags).Any();
|
|
case DiscoverAsset.FilterMode.ExcludeTags:
|
|
return assetTags.Intersect(objectTags).Any();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void UpdateDiscoverObjects(bool clear = false)
|
|
{
|
|
if (discoverObjects == null)
|
|
discoverObjects = new Dictionary<string, List<Discover>>();
|
|
|
|
if (clear)
|
|
discoverObjects.Clear();
|
|
|
|
Discover[] newOnes = FindObjectsOfType<Discover>();
|
|
|
|
// Add new ones
|
|
foreach (var item in newOnes)
|
|
{
|
|
// Apply Filter
|
|
if (FilterDiscoverObject(discoverAsset, item))
|
|
continue;
|
|
|
|
if (!discoverObjects.ContainsKey(item.Category))
|
|
{
|
|
discoverObjects.Add(item.Category, new List<Discover>());
|
|
}
|
|
|
|
if (!discoverObjects[item.Category].Contains(item))
|
|
{
|
|
discoverObjects[item.Category].Add(item);
|
|
}
|
|
}
|
|
|
|
// Cleanup Empty Entries
|
|
Dictionary<string, List<Discover>> cleanedUpLists = new Dictionary<string, List<Discover>>();
|
|
|
|
foreach (var categoryKvp in discoverObjects)
|
|
{
|
|
cleanedUpLists.Add(categoryKvp.Key, categoryKvp.Value.Where((o) => o != null).ToList());
|
|
}
|
|
foreach (var categoryKvp in cleanedUpLists)
|
|
{
|
|
discoverObjects[categoryKvp.Key] = categoryKvp.Value;
|
|
}
|
|
|
|
// Cleanup Empty Categories
|
|
List<string> toDelete = new List<string>();
|
|
foreach (var categoryKvp in discoverObjects)
|
|
{
|
|
if (categoryKvp.Value == null || categoryKvp.Value.Count == 0)
|
|
toDelete.Add(categoryKvp.Key);
|
|
}
|
|
foreach (var category in toDelete)
|
|
{
|
|
discoverObjects.Remove(category);
|
|
}
|
|
|
|
// Finally, sort items in each category
|
|
foreach (var categoryKvp in discoverObjects)
|
|
{
|
|
discoverObjects[categoryKvp.Key].Sort((a, b) => { return Comparer<int>.Default.Compare(a.Priority, b.Priority); });
|
|
}
|
|
|
|
// Ensure something is selected is possible
|
|
|
|
if (selectedDiscover == null) // Try Fetching a default
|
|
{
|
|
foreach (var categoryKvp in discoverObjects)
|
|
{
|
|
selectedDiscover = categoryKvp.Value.FirstOrDefault(o => o.DefaultSelected == true);
|
|
if (selectedDiscover != null)
|
|
break;
|
|
}
|
|
}
|
|
if (selectedDiscover == null && discoverObjects != null && discoverObjects.Count > 0)
|
|
{
|
|
selectedDiscover = discoverObjects.First().Value.First();
|
|
}
|
|
|
|
Repaint();
|
|
}
|
|
|
|
private void OnGUI()
|
|
{
|
|
// Draw Header Image
|
|
if (discoverAsset.HeaderTexture != null)
|
|
{
|
|
if (header == null || header != discoverAsset.HeaderTexture)
|
|
header = discoverAsset.HeaderTexture;
|
|
|
|
Rect headerRect = GUILayoutUtility.GetRect(header.width, header.height);
|
|
GUI.DrawTexture(headerRect, header);
|
|
}
|
|
else
|
|
{
|
|
Rect headerRect = GUILayoutUtility.GetRect(discoverAsset.WindowWidth, 80);
|
|
EditorGUI.DrawRect(headerRect, new Color(0,0,0,0.2f));
|
|
headerRect.xMin += 16;
|
|
headerRect.yMin += 16;
|
|
GUI.Label(headerRect, discoverAsset.WindowTitle, Styles.header);
|
|
}
|
|
|
|
bool hasContent = discoverObjects != null && discoverObjects.Count > 0;
|
|
|
|
// Draw Navigation Bar
|
|
EditorGUI.BeginDisabledGroup(!hasContent);
|
|
using (new GUILayout.AreaScope(new Rect(discoverAsset.WindowWidth - 168, 8, 160, 20)))
|
|
{
|
|
using (new GUILayout.HorizontalScope(Styles.tabContainer))
|
|
{
|
|
bool value = forceGlobal;
|
|
EditorGUI.BeginChangeCheck();
|
|
value = GUILayout.Toggle(forceGlobal || !hasContent, "Levels", Styles.buttonLeft);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
forceGlobal = true;
|
|
}
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
value = GUILayout.Toggle(!forceGlobal && hasContent, "Discover", Styles.buttonRight);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
forceGlobal = false;
|
|
}
|
|
}
|
|
}
|
|
EditorGUI.EndDisabledGroup();
|
|
|
|
// Draw Content
|
|
if (!hasContent || forceGlobal)
|
|
GlobalContentGUI();
|
|
else
|
|
SceneContentGUI();
|
|
|
|
// Draw Footer
|
|
Rect line = GUILayoutUtility.GetRect(discoverAsset.WindowWidth, 1);
|
|
EditorGUI.DrawRect(line, Color.black);
|
|
using (new GUILayout.HorizontalScope())
|
|
{
|
|
if(discoverAsset.EnableShowAtStartup)
|
|
{
|
|
EditorGUI.BeginChangeCheck();
|
|
bool showOnStartup = GUILayout.Toggle(GetShowOnStartup(discoverAsset.PreferenceName), " Show this window on startup");
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
SetShowOnStartup(discoverAsset.PreferenceName, showOnStartup);
|
|
}
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if(discoverAsset.Debug)
|
|
{
|
|
if (GUILayout.Button("Select DiscoverAsset"))
|
|
Selection.activeObject = discoverAsset;
|
|
|
|
if (GUILayout.Button("Reload"))
|
|
UpdateDiscoverObjects(true);
|
|
}
|
|
|
|
if (GUILayout.Button("Close"))
|
|
{
|
|
Close();
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector2 globalContentScroll;
|
|
|
|
void GlobalContentGUI()
|
|
{
|
|
globalContentScroll = GUILayout.BeginScrollView(globalContentScroll);
|
|
using (new GUILayout.VerticalScope(Styles.indent))
|
|
{
|
|
GUILayout.Label(discoverAsset.Title, Styles.header);
|
|
using (new GUILayout.VerticalScope(Styles.indent))
|
|
{
|
|
if(discoverAsset.Image != null)
|
|
{
|
|
DiscoverEditor.DrawImage(discoverAsset.Image);
|
|
}
|
|
|
|
GUILayout.Label(discoverAsset.Description, Styles.body);
|
|
|
|
if(discoverAsset.Scenes != null)
|
|
{
|
|
foreach (var map in discoverAsset.Scenes)
|
|
{
|
|
using (new GroupLabelScope(map.Title))
|
|
{
|
|
if(map.Image != null)
|
|
{
|
|
DiscoverEditor.DrawImage(map.Image);
|
|
}
|
|
|
|
GUILayout.Label(map.Description, Styles.body);
|
|
|
|
using (new GUILayout.HorizontalScope())
|
|
{
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (map.SceneSetups != null)
|
|
{
|
|
foreach(var sceneSetup in map.SceneSetups)
|
|
{
|
|
if (sceneSetup != null && GUILayout.Button($"Open {sceneSetup.name}"))
|
|
LoadSceneSetup(sceneSetup);
|
|
}
|
|
}
|
|
if(map.SingleScenes != null)
|
|
{
|
|
foreach(var singleScene in map.SingleScenes)
|
|
{
|
|
if (singleScene != null && GUILayout.Button($"Open {singleScene.name}"))
|
|
LoadSingleScene(singleScene);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GUILayout.FlexibleSpace();
|
|
GUILayout.EndScrollView();
|
|
}
|
|
|
|
Discover selectedDiscover;
|
|
Vector2 listScroll;
|
|
Vector2 contentScroll;
|
|
|
|
void SceneContentGUI()
|
|
{
|
|
using (new GUILayout.HorizontalScope())
|
|
{
|
|
using (new GUILayout.VerticalScope())
|
|
{
|
|
listScroll = GUILayout.BeginScrollView(listScroll, GUI.skin.box, GUILayout.Width(discoverAsset.DiscoverListWidth));
|
|
using (new GUILayout.VerticalScope(GUILayout.ExpandHeight(true)))
|
|
{
|
|
foreach (var category in discoverObjects.Keys.OrderBy((x) => x.ToString()))
|
|
{
|
|
if(!string.IsNullOrEmpty(category))
|
|
GUILayout.Label(category, EditorStyles.boldLabel);
|
|
|
|
foreach (var item in discoverObjects[category])
|
|
{
|
|
EditorGUI.BeginChangeCheck();
|
|
bool value = GUILayout.Toggle(item == selectedDiscover, item.Name, Styles.listItem);
|
|
|
|
if (value)
|
|
{
|
|
// Select the new one if not selected
|
|
if(selectedDiscover != item)
|
|
{
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
if (discoverAsset.Debug)
|
|
Selection.activeObject = item;
|
|
|
|
SetSelectedDiscover(item);
|
|
}
|
|
}
|
|
|
|
Rect r = GUILayoutUtility.GetLastRect();
|
|
int c = EditorGUIUtility.isProSkin ? 1 : 0;
|
|
EditorGUI.DrawRect(r, new Color(c, c, c, 0.1f));
|
|
}
|
|
}
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
}
|
|
GUILayout.EndScrollView();
|
|
}
|
|
GUILayout.Space(4);
|
|
|
|
using (new GUILayout.VerticalScope(GUILayout.Width(440)))
|
|
{
|
|
contentScroll = GUILayout.BeginScrollView(contentScroll);
|
|
GUILayout.Space(8);
|
|
|
|
DiscoverEditor.DrawDiscoverContentGUI(selectedDiscover);
|
|
|
|
GUILayout.FlexibleSpace();
|
|
GUILayout.EndScrollView();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetSelectedDiscover(Discover newSelection)
|
|
{
|
|
|
|
if (SceneView.lastActiveSceneView != null && newSelection.AlignViewToTransform)
|
|
{
|
|
SceneView.lastActiveSceneView.AlignViewToObject(newSelection.transform);
|
|
}
|
|
|
|
if (selectedDiscover.ObjectsToToggle != null)
|
|
{
|
|
// Reverse Toggle previous GameObjects state
|
|
foreach (var go in selectedDiscover.ObjectsToToggle)
|
|
{
|
|
if (go.GameObject == null)
|
|
continue;
|
|
|
|
switch (go.State)
|
|
{
|
|
case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Disable:
|
|
go.GameObject.SetActive(true);
|
|
break;
|
|
case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Enable:
|
|
go.GameObject.SetActive(false);
|
|
break;
|
|
case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Toggle:
|
|
go.GameObject.SetActive(go.GameObject.activeSelf);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set the new item
|
|
selectedDiscover = newSelection;
|
|
|
|
if (selectedDiscover.ObjectsToToggle != null)
|
|
{
|
|
// Toggle Next GameObjects State
|
|
foreach (var go in selectedDiscover.ObjectsToToggle)
|
|
{
|
|
if (go.GameObject == null)
|
|
continue;
|
|
|
|
switch (go.State)
|
|
{
|
|
case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Disable:
|
|
go.GameObject.SetActive(false);
|
|
break;
|
|
case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Enable:
|
|
go.GameObject.SetActive(true);
|
|
break;
|
|
case Actions.ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Toggle:
|
|
go.GameObject.SetActive(go.GameObject.activeSelf);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
contentScroll = Vector2.zero;
|
|
}
|
|
|
|
void LoadSceneSetup(EditorSceneSetup setup)
|
|
{
|
|
try
|
|
{
|
|
EditorUtility.DisplayProgressBar("Discover", $"Opening {setup.name}...", 0.9f);
|
|
forceGlobal = false;
|
|
EditorSceneSetup.RestoreSetup(setup);
|
|
}
|
|
catch
|
|
{
|
|
Debug.LogError($"Could not load EditorSceneSetup : {setup.name}");
|
|
}
|
|
finally
|
|
{
|
|
EditorUtility.ClearProgressBar();
|
|
UpdateDiscoverObjects();
|
|
}
|
|
}
|
|
|
|
void LoadSingleScene(SceneAsset scene)
|
|
{
|
|
try
|
|
{
|
|
EditorUtility.DisplayProgressBar("Discover", $"Opening {scene.name}...", 0.9f);
|
|
forceGlobal = false;
|
|
EditorSceneManager.OpenScene(AssetDatabase.GetAssetPath(scene), OpenSceneMode.Single);
|
|
}
|
|
catch
|
|
{
|
|
Debug.LogError($"Could not load Scene : {scene.name}");
|
|
}
|
|
finally
|
|
{
|
|
EditorUtility.ClearProgressBar();
|
|
UpdateDiscoverObjects();
|
|
}
|
|
}
|
|
|
|
public class GroupLabelScope : GUILayout.VerticalScope
|
|
{
|
|
public GroupLabelScope(string name) : base(Styles.box)
|
|
{
|
|
if(!string.IsNullOrWhiteSpace(name))
|
|
{
|
|
GUIContent n = new GUIContent(name);
|
|
Rect r = GUILayoutUtility.GetRect(n, Styles.boxHeader, GUILayout.ExpandWidth(true));
|
|
GUI.Label(r, n, Styles.boxHeader);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
public static class Styles
|
|
{
|
|
public static GUIStyle indent;
|
|
public static GUIStyle slightIndent;
|
|
|
|
public static GUIStyle header;
|
|
public static GUIStyle subHeader;
|
|
public static GUIStyle body;
|
|
|
|
public static GUIStyle box;
|
|
public static GUIStyle boxHeader;
|
|
|
|
public static GUIStyle listItem;
|
|
|
|
public static GUIStyle buttonLeft;
|
|
public static GUIStyle buttonMid;
|
|
public static GUIStyle buttonRight;
|
|
|
|
public static GUIStyle tabContainer;
|
|
|
|
public static GUIStyle image;
|
|
|
|
static Styles()
|
|
{
|
|
header = new GUIStyle(EditorStyles.wordWrappedLabel);
|
|
header.fontSize = 24;
|
|
header.padding = new RectOffset(0, 0, -4, -4);
|
|
header.richText = true;
|
|
|
|
subHeader = new GUIStyle(EditorStyles.wordWrappedLabel);
|
|
subHeader.fontSize = 11;
|
|
subHeader.fontStyle = FontStyle.Italic;
|
|
|
|
body = new GUIStyle(EditorStyles.wordWrappedLabel);
|
|
body.fontSize = 11;
|
|
body.richText = true;
|
|
|
|
indent = new GUIStyle();
|
|
indent.padding = new RectOffset(12, 12, 12, 12);
|
|
|
|
slightIndent = new GUIStyle();
|
|
slightIndent.padding = new RectOffset(6, 6, 0, 6);
|
|
|
|
box = new GUIStyle(EditorStyles.helpBox);
|
|
|
|
boxHeader = new GUIStyle(GUI.skin.box);
|
|
boxHeader.normal.textColor = GUI.skin.label.normal.textColor;
|
|
boxHeader.fixedHeight = 24;
|
|
boxHeader.fontSize = 16;
|
|
boxHeader.fontStyle = FontStyle.Bold;
|
|
boxHeader.alignment = TextAnchor.UpperLeft;
|
|
boxHeader.margin = new RectOffset(0, 0, 0, 6);
|
|
|
|
listItem = new GUIStyle(EditorStyles.label);
|
|
listItem.padding = new RectOffset(12, 0, 2, 2);
|
|
|
|
buttonLeft = new GUIStyle(EditorStyles.miniButtonLeft);
|
|
buttonLeft.fontSize = 11;
|
|
buttonMid = new GUIStyle(EditorStyles.miniButtonMid);
|
|
buttonMid.fontSize = 11;
|
|
buttonRight = new GUIStyle(EditorStyles.miniButtonRight);
|
|
buttonRight.fontSize = 11;
|
|
|
|
tabContainer = new GUIStyle(EditorStyles.miniButton);
|
|
tabContainer.padding = new RectOffset(4, 4, 0, 0);
|
|
|
|
image = new GUIStyle(GUIStyle.none);
|
|
image.stretchWidth = true ;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|