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46 行
1.2 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace GameplayIngredients.Editor
{
[CustomEditor(typeof(Folder))]
public class FolderEditor : UnityEditor.Editor
{
[MenuItem("GameObject/Folder", false, 10)]
static void CreateFolder()
{
var go = new GameObject("Folder", typeof(Folder));
if(Selection.activeGameObject != null && Selection.activeGameObject.scene != null)
{
go.transform.parent = Selection.activeGameObject.transform;
}
}
SerializedProperty m_Color;
private void OnEnable()
{
m_Color = serializedObject.FindProperty("Color");
}
public override bool HasPreviewGUI()
{
return false;
}
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
var color = EditorGUILayout.ColorField("Folder Color", m_Color.colorValue);
if(EditorGUI.EndChangeCheck())
{
m_Color.colorValue = color;
serializedObject.ApplyModifiedProperties();
}
}
}
}