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53 行
1.6 KiB

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Actions
{
public class SpawnPrefabAction : ActionBase
{
[ReorderableList]
public GameObject[] Prefabs;
public Transform TargetTransform;
public bool TargetInstigator = false;
public bool AttachToTarget = false;
public bool DontDestroyPrefabsOnLoad = false;
public override void Execute(GameObject instigator = null)
{
foreach (var prefab in Prefabs)
{
string name = prefab.name;
Vector3 position = gameObject.transform.position;
Quaternion rotation = gameObject.transform.rotation;
if(TargetInstigator && instigator != null)
{
position = instigator.transform.position;
rotation = instigator.transform.rotation;
}
else if (TargetTransform != null)
{
position = TargetTransform.position;
rotation = TargetTransform.rotation;
}
var obj = Instantiate<GameObject>(prefab, position, rotation);
obj.name = name;
if (AttachToTarget)
{
if (TargetInstigator && instigator != null)
obj.transform.parent = instigator.transform;
else
obj.transform.parent = TargetTransform;
}
if (DontDestroyPrefabsOnLoad)
DontDestroyOnLoad(obj);
}
}
}
}