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20 行
411 B

using UnityEngine;
namespace GameplayIngredients.Actions
{
public class SetTimeScaleAction : ActionBase
{
public float TimeScale = 1.0f;
public override void Execute(GameObject instigator = null)
{
Time.timeScale = TimeScale;
}
public void SetTimeScale(float value)
{
TimeScale = value;
Execute();
}
}
}