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34 行
871 B

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Actions
{
public class RandomToggleGameObjectAction : ActionBase
{
[ReorderableList]
public GameObject[] Targets;
public override void Execute(GameObject instigator = null)
{
var random = Targets[Random.Range(0,Targets.Length)];
foreach (var target in Targets)
{
if (target != null)
target.SetActive(random == target);
}
}
[ContextMenu("Populate From Children")]
void PopulateFromChildren()
{
int count = transform.childCount;
Targets = new GameObject[count];
for(int i = 0; i < count; i++)
{
Targets[i] = transform.GetChild(i).gameObject;
}
}
}
}