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18 行
382 B

using UnityEngine;
using UnityEngine.UI;
namespace GameplayIngredients.Actions
{
public class FocusUIAction : ActionBase
{
public Selectable UIObjectToFocus;
public override void Execute(GameObject instigator = null)
{
if (UIObjectToFocus != null)
{
UIObjectToFocus.Select();
}
}
}
}