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24 行
608 B

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Actions
{
public class DestroyObjectAction : ActionBase
{
[ReorderableList]
public GameObject[] ObjectsToDestroy;
public bool DestroyInstigator = false;
public override void Execute(GameObject instigator = null)
{
if (ObjectsToDestroy != null )
{
foreach(var obj in ObjectsToDestroy)
Destroy(obj);
}
if(DestroyInstigator && instigator != null)
Destroy(instigator);
}
}
}