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17 行
397 B

using UnityEngine;
namespace GameplayIngredients.Actions
{
public class CursorAction : ActionBase
{
public CursorLockMode LockState = CursorLockMode.None;
public bool CursorVisible = true;
public override void Execute(GameObject instigator = null)
{
Cursor.lockState = LockState;
Cursor.visible = CursorVisible;
}
}
}