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34 行
1001 B

using UnityEngine;
using NaughtyAttributes;
namespace GameplayIngredients.Actions
{
public class AudioPlayClipAction : ActionBase
{
public AudioClip Clip;
public AudioSource Source;
public bool RandomizePitch = false;
[ShowIf("RandomizePitch")]
public Vector2 PitchRange = new Vector2(0,3);
public bool RandomizeVolume = false;
[ShowIf("RandomizeVolume")]
public Vector2 VolumeRange = new Vector2(0, 1);
public override void Execute(GameObject instigator = null)
{
if (Source != null)
{
Source.Stop();
if (RandomizePitch)
Source.pitch = Random.Range(PitchRange.x, PitchRange.y);
if (RandomizeVolume)
Source.volume = Random.Range(VolumeRange.x, VolumeRange.y);
if (Clip != null)
Source.clip = Clip;
Source.Play();
}
}
}
}