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1.3 KiB

using System.Collections;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Events;
namespace GameplayIngredients.Actions
{
public class AudioMixParameterCurveAction : ActionBase
{
public AudioMixer AudioMixer;
public string Parameter;
public AnimationCurve Curve;
public float InterpDuration = 2.0f;
public UnityEvent OnInterpComplete;
Coroutine m_Coroutine;
public override void Execute(GameObject instigator = null)
{
if (m_Coroutine != null)
StopCoroutine(m_Coroutine);
m_Coroutine = StartCoroutine(InterpParameterCoroutine(AudioMixer, InterpDuration, Parameter, Curve, OnInterpComplete));
}
IEnumerator InterpParameterCoroutine(AudioMixer mixer, float duration, string parameter, AnimationCurve curve, UnityEvent onInterpComplete)
{
float t = 0.0f;
while (t < 1.0f)
{
mixer.SetFloat(parameter, curve.Evaluate(t));
yield return new WaitForEndOfFrame();
t += Time.deltaTime / duration;
}
mixer.SetFloat(parameter, curve.Evaluate(1.0f));
yield return new WaitForEndOfFrame();
onInterpComplete.Invoke();
}
}
}