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19 行
514 B

using UnityEngine;
namespace GameplayIngredients.Rigs
{
public class LookAtRig : MonoBehaviour
{
public Transform LookAtTarget;
public Space UpVectorSpace = Space.World;
public Vector3 UpVector = Vector3.up;
void Update()
{
if (LookAtTarget != null)
{
transform.LookAt(LookAtTarget, UpVectorSpace == Space.Self? transform.InverseTransformDirection(UpVector).normalized: UpVector.normalized);
}
}
}
}