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31 行
838 B

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace GameplayIngredients.Playables
{
[Serializable]
public class SendMessageBehaviour : PlayableBehaviour
{
public string StartMessage;
public GameObject Instigator;
public override void OnBehaviourPlay(Playable playable, FrameData info)
{
base.OnBehaviourPlay(playable, info);
if(StartMessage != "" )
{
if (Application.isPlaying)
Messager.Send(StartMessage, Instigator);
else
Debug.Log("[SendMessageBehaviour] Would have sent broadcast message : '" + StartMessage + "'");
}
}
public override void OnGraphStart (Playable playable)
{
}
}
}