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28 行
683 B

using NaughtyAttributes;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
namespace GameplayIngredients.Logic
{
public class NextFrameLogic : LogicBase
{
[ReorderableList]
public Callable[] OnNextFrame;
IEnumerator m_Coroutine;
public override void Execute(GameObject instigator = null)
{
m_Coroutine = RunDelay(instigator);
StartCoroutine(m_Coroutine);
}
IEnumerator RunDelay(GameObject instigator = null)
{
yield return new WaitForEndOfFrame();
Callable.Call(OnNextFrame, instigator);
m_Coroutine = null;
}
}
}