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19 行
361 B

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Events
{
[RequireComponent(typeof(Collider))]
public class OnMouseDownEvent : EventBase
{
[ReorderableList]
public Callable[] MouseDown;
private void OnMouseDown()
{
Callable.Call(MouseDown, this.gameObject);
}
}
}