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27 行
537 B

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Events
{
public class OnKeyDownEvent : EventBase
{
public KeyCode Key = KeyCode.F5;
[ReorderableList]
public Callable[] OnKeyDown;
[ReorderableList]
public Callable[] OnKeyUp;
void Update()
{
if (Input.GetKeyDown(Key))
Callable.Call(OnKeyDown, gameObject);
if (Input.GetKeyUp(Key))
Callable.Call(OnKeyUp, gameObject);
}
}
}