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27 行
563 B

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Events
{
public class OnButtonDownEvent : EventBase
{
public string Button = "Fire1";
[ReorderableList]
public Callable[] OnButtonDown;
[ReorderableList]
public Callable[] OnButtonUp;
void Update()
{
if (Input.GetButtonDown(Button))
Callable.Call(OnButtonDown, gameObject);
if (Input.GetButtonUp(Button))
Callable.Call(OnButtonUp, gameObject);
}
}
}