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17 行
442 B

using GameplayIngredients.Actions;
using UnityEngine;
using UnityEngine.VFX;
public class VFXSendEventAction : ActionBase
{
public VisualEffect visualEffect;
public string eventName = "Event";
public override void Execute(GameObject instigator = null)
{
int id = Shader.PropertyToID(eventName);
var attrib = visualEffect.CreateVFXEventAttribute();
visualEffect.SendEvent(eventName, attrib);
}
}