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52 行
1.5 KiB

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Actions
{
public class ToggleBehaviourAction : ActionBase
{
[ReorderableList]
public BehaviourToggle[] Targets;
public override void Execute(GameObject instigator = null)
{
foreach (var target in Targets)
{
if (target.Behaviour == null)
{
Debug.Log("Target is null, ignoring");
}
else
{
switch (target.State)
{
case BehaviourToggle.BehaviourToggleState.Disable:
target.Behaviour.enabled = false;
break;
case BehaviourToggle.BehaviourToggleState.Enable:
target.Behaviour.enabled = true;
break;
case BehaviourToggle.BehaviourToggleState.Toggle:
target.Behaviour.enabled = !target.Behaviour.enabled;
break;
}
}
}
}
[System.Serializable]
public struct BehaviourToggle
{
[System.Serializable]
public enum BehaviourToggleState
{
Disable = 0,
Enable = 1,
Toggle = 2
}
public Behaviour Behaviour;
public BehaviourToggleState State;
}
}
}