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36 行
782 B

using UnityEngine;
namespace GameplayIngredients.Actions
{
public class SwitcherAction : MonoBehaviour
{
public GameObject[] Objects;
public GameObject Default;
private void Start()
{
if (Default != null)
SwitchTo(Default);
}
public void SwitchTo(GameObject obj)
{
foreach (GameObject o in Objects)
{
if (o == null) continue;
if (o == obj)
{
if (!o.activeSelf)
o.SetActive(true);
}
else
{
if (o.activeSelf)
o.SetActive(false);
}
}
}
}
}