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37 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Actions
{
public class GameSaveLoadSaveAction : ActionBase
{
public enum Action
{
Load,
Save,
}
public GameSaveManager.Location saveLocation = GameSaveManager.Location.System;
public Action action = Action.Load;
public byte UserSaveIndex = 0;
public override void Execute(GameObject instigator = null)
{
if(action == Action.Load)
{
if (saveLocation == GameSaveManager.Location.System)
Manager.Get<GameSaveManager>().LoadSystemSave();
else
Manager.Get<GameSaveManager>().LoadUserSave(UserSaveIndex);
}
else
{
if (saveLocation == GameSaveManager.Location.System)
Manager.Get<GameSaveManager>().SaveSystemSave();
else
Manager.Get<GameSaveManager>().SaveUserSave(UserSaveIndex);
}
}
}
}