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20 行
574 B

using UnityEngine;
using UnityEngine.UI;
namespace GameplayIngredients.Actions
{
public class FocusUIAction : ActionBase
{
public Selectable UIObjectToFocus;
public override void Execute(GameObject instigator = null)
{
if (UIObjectToFocus != null)
{
// Workaround : Before selecting, we ensure that there's no selection in the EventSystem
Manager.Get<UIEventManager>().eventSystem.SetSelectedGameObject(null);
UIObjectToFocus.Select();
}
}
}
}