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33 行
901 B

using UnityEngine;
using UnityEngine.UI;
namespace GameplayIngredients.Actions
{
public class CycleWindowModeAction : ActionBase
{
public Text ButtonLabel;
string getText(bool mode)
{
return string.Format("Window Mode: {0}", mode ? "Full Screen" : "Windowed");
}
private void OnEnable()
{
if (ButtonLabel != null)
ButtonLabel.text = getText(Screen.fullScreen);
}
private void Update()
{
// We update this label each frame because setting Screen.fullScreen only update the fullScreen value at the next frame
if (ButtonLabel != null)
ButtonLabel.text = getText(Screen.fullScreen);
}
public override void Execute(GameObject instigator = null)
{
Screen.fullScreen = !Screen.fullScreen;
}
}
}