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40 行
1.2 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using GameplayIngredients.Pickup;
namespace GameplayIngredients.Editor
{
[CustomEditor(typeof(PickupItem))]
public class PickupItemEditor : UnityEditor.Editor
{
ReorderableList m_RList;
SerializedProperty m_OnPickup;
private void OnEnable()
{
m_RList = new ReorderableList(((PickupItem)serializedObject.targetObject).effects, typeof(PickupEffectBase), false, true, false, false);
m_RList.drawElementCallback = DrawElement;
m_OnPickup = serializedObject.FindProperty("OnPickup");
}
void DrawElement(Rect rect, int index, bool isActive, bool isFocused)
{
GUI.Label(rect,string.Format("#{0} - {1}", index+1, ObjectNames.NicifyVariableName(((PickupItem)serializedObject.targetObject).effects[index].GetType().Name)));
}
public override void OnInspectorGUI()
{
GUILayout.Space(8);
m_RList.DoLayoutList();
serializedObject.Update();
EditorGUILayout.PropertyField(m_OnPickup,true);
serializedObject.ApplyModifiedProperties();
}
}
}