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28 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine.Experimental.VFX;
using UnityEngine.Experimental.VFX.Utility;
[VFXBinder("VFX Volume Mixer/Vector Property Binder")]
public class VFXVolumeMixerVectorPropertyBinder : VFXVolumeMixerPropertyBinderBase
{
[VFXVolumeMixerProperty( VFXVolumeMixerPropertyAttribute.PropertyType.Vector)]
public int VectorMixerProperty = 0;
[VFXParameterBinding("UnityEngine.Vector3")]
public ExposedParameter VectorParameter = "Parameter";
public override bool IsValid(VisualEffect component)
{
return base.IsValid(component) && VectorMixerProperty < 8 && VectorMixerProperty >= 0 && computedTransform != null && component.HasVector3(VectorParameter);
}
public override void UpdateBinding(VisualEffect component)
{
component.SetVector3(VectorParameter, VFXVolumeMixer.GetVectorValueAt(VectorMixerProperty, computedTransform, Layer));
}
public override string ToString()
{
return "VFXVolumeMixer Vector3 #"+ VectorMixerProperty+ " : " + VectorParameter.ToString()+" "+ base.ToString();
}
}