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29 行
1.1 KiB
29 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.VFX;
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using UnityEngine.Experimental.VFX.Utility;
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[VFXBinder("VFX Volume Mixer/Color Property Binder")]
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public class VFXVolumeMixerColorPropertyBinder : VFXVolumeMixerPropertyBinderBase
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{
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[VFXVolumeMixerProperty(VFXVolumeMixerPropertyAttribute.PropertyType.Color)]
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public int ColorMixerProperty = 0;
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[VFXParameterBinding("UnityEngine.Color")]
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public ExposedParameter ColorParameter = "Parameter";
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public override bool IsValid(VisualEffect component)
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{
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return base.IsValid(component) && ColorMixerProperty < 8 && ColorMixerProperty >= 0 && computedTransform != null && component.HasVector4(ColorParameter);
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}
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public override void UpdateBinding(VisualEffect component)
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{
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component.SetVector4(ColorParameter, VFXVolumeMixer.GetColorValueAt(ColorMixerProperty, computedTransform, Layer));
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}
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public override string ToString()
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{
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return "VFXVolumeMixer Color #" + ColorMixerProperty + " : " + ColorParameter.ToString() + " " + base.ToString();
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}
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}
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