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29 行
1.2 KiB

using GameplayIngredients;
using GameplayIngredients.Actions;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.HDPipeline;
public class SetResolutionAction : ActionBase
{
public string ResolutionXSaveName = "Resolution.X";
public string ResolutionYSaveName = "Resolution.Y";
public string ResolutionFullScreenSaveName = "Resolution.FullScreen";
public string ResolutionAASaveName = "Rendering.AntiAliasing";
public override void Execute(GameObject instigator = null)
{
var gsm = Manager.Get<GameSaveManager>();
int x = gsm.GetInt(ResolutionXSaveName, GameSaveManager.Location.System);
int y = gsm.GetInt(ResolutionYSaveName, GameSaveManager.Location.System);
int fs = gsm.GetInt(ResolutionFullScreenSaveName, GameSaveManager.Location.System);
int aa = gsm.GetInt(ResolutionAASaveName, GameSaveManager.Location.System);
Screen.SetResolution(x, y, (FullScreenMode)fs);
var cameraManager = Manager.Get<VirtualCameraManager>();
var data = cameraManager.GetComponent<HDAdditionalCameraData>();
data.antialiasing = (HDAdditionalCameraData.AntialiasingMode)aa;
}
}