您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
5931 行
238 KiB
5931 行
238 KiB
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &114023846229194376
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 73a13919d81fb7444849bae8b5c812a2, type: 3}
|
|
m_Name: VFXBasicSpawner
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children:
|
|
- {fileID: 114873264888500148}
|
|
m_UIPosition: {x: 707.8936, y: -190.26595}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots: []
|
|
m_OutputSlots: []
|
|
m_Label:
|
|
m_Data: {fileID: 0}
|
|
m_InputFlowSlot:
|
|
- link: []
|
|
- link: []
|
|
m_OutputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114946465509916290}
|
|
slotIndex: 0
|
|
loopDuration: 0
|
|
loopCount: 0
|
|
delayBeforeLoop: 0
|
|
delayAfterLoop: 0
|
|
--- !u!114 &114063133802684794
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a0b9e6b9139e58d4c957ec54595da7d3, type: 3}
|
|
m_Name: VFXQuadOutput
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children:
|
|
- {fileID: 8926484042661614572}
|
|
- {fileID: 8926484042661614568}
|
|
- {fileID: 8926484042661614613}
|
|
m_UIPosition: {x: 443, y: 1360}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614600}
|
|
- {fileID: 8926484042661614700}
|
|
- {fileID: 114158099937248418}
|
|
m_OutputSlots: []
|
|
m_Label:
|
|
m_Data: {fileID: 114428730288789306}
|
|
m_InputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114780028408030698}
|
|
slotIndex: 0
|
|
m_OutputFlowSlot:
|
|
- link: []
|
|
blendMode: 0
|
|
useAlphaClipping: 0
|
|
generateMotionVector: 0
|
|
m_SubOutputs:
|
|
- {fileID: 8926484042661614674}
|
|
cullMode: 0
|
|
zWriteMode: 0
|
|
zTestMode: 0
|
|
colorMapping: 0
|
|
uvMode: 1
|
|
useSoftParticle: 0
|
|
sortPriority: 0
|
|
sort: 0
|
|
indirectDraw: 0
|
|
castShadows: 0
|
|
useExposureWeight: 1
|
|
shaderGraph: {fileID: 0}
|
|
shadergraphGUID:
|
|
primitiveType: 1
|
|
useGeometryShader: 0
|
|
--- !u!114 &114131763552434164
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name: SetAttribute
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114946465509916290}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614676}
|
|
- {fileID: 8926484042661614677}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: lifetime
|
|
Composition: 0
|
|
Source: 0
|
|
Random: 2
|
|
channels: 6
|
|
--- !u!114 &114158099937248418
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
|
|
m_Name: VFXSlotTexture2D
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114158099937248418}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114063133802684794}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"f862439e215185f42ae8c32cb7831015","type":3}}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: mainTexture
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Specifies the base color (RGB) and opacity (A) of the particle.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114307113894698210
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3}
|
|
m_Name: VFXSlot
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 114986932069951040}
|
|
- {fileID: 114963171269329408}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114946465509916290}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":0.20000000298023225,"y":1.5,"z":1.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: bounds
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The culling bounds of this system. The Visual Effect is only visible
|
|
if the bounding box specified here is visible to the camera.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114340500867371532
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d01270efd3285ea4a9d6c555cb0a8027, type: 3}
|
|
m_Name: VFXUI
|
|
m_EditorClassIdentifier:
|
|
groupInfos: []
|
|
stickyNoteInfos: []
|
|
systemInfos:
|
|
- title: Cipher Grid FX
|
|
position:
|
|
serializedVersion: 2
|
|
x: 0
|
|
y: 0
|
|
width: 0
|
|
height: 0
|
|
contexts:
|
|
- {fileID: 114946465509916290}
|
|
- {fileID: 114780028408030698}
|
|
- {fileID: 114063133802684794}
|
|
- {fileID: 8926484042661614530}
|
|
categories: []
|
|
uiBounds:
|
|
serializedVersion: 2
|
|
x: 262
|
|
y: -190
|
|
width: 1143
|
|
height: 2227
|
|
--- !u!114 &114350483966674976
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 7d4c867f6b72b714dbb5fd1780afe208, type: 3}
|
|
m_Name: ARUI-Login-Cipher
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 114023846229194376}
|
|
- {fileID: 114946465509916290}
|
|
- {fileID: 114780028408030698}
|
|
- {fileID: 114063133802684794}
|
|
- {fileID: 8926484042661614530}
|
|
- {fileID: 8926484042661614607}
|
|
- {fileID: 8926484042661614630}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_UIInfos: {fileID: 114340500867371532}
|
|
m_ParameterInfo:
|
|
- name: Color
|
|
path: Color
|
|
tooltip:
|
|
sheetType: m_Vector4f
|
|
realType: Color
|
|
defaultValue:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"r":0.2216981053352356,"g":0.5048098564147949,"b":1.0,"a":1.0}'
|
|
min: -Infinity
|
|
max: Infinity
|
|
descendantCount: 0
|
|
m_GraphVersion: 4
|
|
m_saved: 1
|
|
m_SubgraphDependencies: []
|
|
m_CategoryPath:
|
|
--- !u!114 &114380859405582094
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114963171269329408}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114428730288789306
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3}
|
|
m_Name: VFXDataParticle
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
title: Cipher Grid FX
|
|
m_Owners:
|
|
- {fileID: 114946465509916290}
|
|
- {fileID: 114780028408030698}
|
|
- {fileID: 114063133802684794}
|
|
- {fileID: 8926484042661614530}
|
|
dataType: 0
|
|
capacity: 640
|
|
stripCapacity: 16
|
|
particlePerStripCount: 16
|
|
m_Space: 0
|
|
--- !u!114 &114512514798047786
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114963171269329408}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114538391275492396
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114986932069951040}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114571176826476282
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114571176826476282}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114873264888500148}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 256
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Rate
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 1
|
|
m_Min: 0
|
|
m_Max: Infinity
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the number of particles to be spawned per second.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114739294351936256
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114986932069951040}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114780028408030698
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3}
|
|
m_Name: VFXBasicUpdate
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children:
|
|
- {fileID: 8926484042661614628}
|
|
- {fileID: 8926484042661614648}
|
|
m_UIPosition: {x: 704, y: 960}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots: []
|
|
m_OutputSlots: []
|
|
m_Label:
|
|
m_Data: {fileID: 114428730288789306}
|
|
m_InputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114946465509916290}
|
|
slotIndex: 0
|
|
m_OutputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114063133802684794}
|
|
slotIndex: 0
|
|
- context: {fileID: 8926484042661614530}
|
|
slotIndex: 0
|
|
integration: 0
|
|
angularIntegration: 0
|
|
ageParticles: 1
|
|
reapParticles: 1
|
|
--- !u!114 &114873264888500148
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f05c6884b705ce14d82ae720f0ec209f, type: 3}
|
|
m_Name: VFXSpawnerConstantRate
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114023846229194376}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 114571176826476282}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
--- !u!114 &114920711487922656
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114963171269329408}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114935892456706286
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114986932069951040}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114946465509916290
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3}
|
|
m_Name: VFXBasicInitialize
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children:
|
|
- {fileID: 114131763552434164}
|
|
- {fileID: 8926484042661614535}
|
|
- {fileID: 8926484042661614637}
|
|
- {fileID: 8926484042661614603}
|
|
m_UIPosition: {x: 704.766, y: 56.75532}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 114307113894698210}
|
|
m_OutputSlots: []
|
|
m_Label:
|
|
m_Data: {fileID: 114428730288789306}
|
|
m_InputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114023846229194376}
|
|
slotIndex: 0
|
|
m_OutputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114780028408030698}
|
|
slotIndex: 0
|
|
--- !u!114 &114963171269329408
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name: VFXSlotFloat3
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114307113894698210}
|
|
m_Children:
|
|
- {fileID: 114512514798047786}
|
|
- {fileID: 114920711487922656}
|
|
- {fileID: 114380859405582094}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: size
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the size of the box along each axis.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114986932069951040
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name: VFXSlotFloat3
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114307113894698210}
|
|
m_Children:
|
|
- {fileID: 114739294351936256}
|
|
- {fileID: 114935892456706286}
|
|
- {fileID: 114538391275492396}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: center
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the center of the box.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!2058629511 &8926484042661614527
|
|
VisualEffectResource:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: ARUI-Login-Cipher
|
|
m_Graph: {fileID: 114350483966674976}
|
|
m_ShaderSources:
|
|
- compute: 1
|
|
name: '[Cipher Grid FX]Initialize Particle'
|
|
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define HAS_ATTRIBUTES
|
|
1\n#define VFX_PASSDEPTH_ACTUAL (0)\n#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n#define
|
|
VFX_PASSDEPTH_SELECTION (2)\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_SEED_CURRENT
|
|
1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define
|
|
VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_TEXINDEX_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT
|
|
1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define
|
|
VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\n\r\n\nstruct
|
|
Attributes\n{\n float lifetime;\n uint seed;\n uint particleId;\n
|
|
float3 position;\n float size;\n float texIndex;\n float3 velocity;\n
|
|
bool alive;\n float age;\n};\n\nstruct SourceAttributes\n{\n};\n\n\n\r\n\r\n#define
|
|
USE_DEAD_LIST (VFX_USE_ALIVE_CURRENT && !HAS_STRIPS)\r\n\r\nRWByteAddressBuffer
|
|
attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if
|
|
!VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle
|
|
spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n
|
|
uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint
|
|
nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if USE_DEAD_LIST\r\nRWStructuredBuffer<uint>
|
|
deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV
|
|
to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if
|
|
VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer<uint> eventList;\r\nByteAddressBuffer
|
|
inputAdditional;\r\n#endif\r\n\r\n#if HAS_STRIPS\r\nRWBuffer<uint> stripDataBuffer;\r\n#endif\r\n\r\n#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.hlsl\"\n#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\n\r\n\r\nvoid
|
|
SetAttribute_F01429A3(inout float lifetime, inout uint seed, float A, float
|
|
B) /*attribute:lifetime Composition:Overwrite Source:Slot Random:Uniform channels:XYZ
|
|
*/\n{\n lifetime = lerp(A,B,RAND);\n}\nvoid PositionSequential_913D42CB(uint
|
|
particleId, inout float3 position, float3 computedPosition) /*shape:ThreeDimensional
|
|
index:ParticleID writePosition:True writeTargetPosition:False mode:Wrap */\n{\n
|
|
position += computedPosition;\n \n}\nvoid SetAttribute_3278B229(inout float
|
|
size, float Size) /*attribute:size Composition:Overwrite Source:Slot Random:Off
|
|
channels:X */\n{\n size = Size;\n}\nvoid SetAttribute_CA100327(inout float
|
|
texIndex, inout uint seed, float A, float B) /*attribute:texIndex Composition:Overwrite
|
|
Source:Slot Random:Uniform channels:XYZ */\n{\n texIndex = lerp(A,B,RAND);\n}\n\n\r\n\r\n#if
|
|
HAS_STRIPS\r\nbool GetParticleIndex(inout uint particleIndex, uint stripIndex)\r\n{\r\n\tuint
|
|
relativeIndex;\r\n\tInterlockedAdd(STRIP_DATA(STRIP_NEXT_INDEX, stripIndex),
|
|
1, relativeIndex);\r\n\tif (relativeIndex >= PARTICLE_PER_STRIP_COUNT) // strip
|
|
is full\r\n\t{\r\n\t\tInterlockedAdd(STRIP_DATA(STRIP_NEXT_INDEX, stripIndex),
|
|
-1); // Remove previous increment\r\n\t\treturn false;\r\n\t}\r\n\r\n\tparticleIndex
|
|
= stripIndex * PARTICLE_PER_STRIP_COUNT + ((STRIP_DATA(STRIP_FIRST_INDEX, stripIndex)
|
|
+ relativeIndex) % PARTICLE_PER_STRIP_COUNT);\r\n return true;\r\n}\r\n#endif\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid
|
|
CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId
|
|
: SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\r\n#if
|
|
!VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if
|
|
VFX_USE_SPAWNER_FROM_GPU\r\n uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput
|
|
* 2 + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput
|
|
* 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n
|
|
uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if USE_DEAD_LIST\r\n
|
|
maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n
|
|
maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped
|
|
on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n
|
|
int sourceIndex = eventList[id];\r\n#endif\r\n\t\tuint particleIndex = id +
|
|
currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n int
|
|
sourceIndex = 0;\n /*//Loop with 1 iteration generate a wrong IL Assembly
|
|
(and actually, useless code)\n uint currentSumSpawnCount = 0u;\n
|
|
for (sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount
|
|
+= uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n
|
|
if (id < currentSumSpawnCount)\n {\n break;\n
|
|
}\n }\n */\n \n\r\n#endif\r\n\r\n\t\tAttributes attributes
|
|
= (Attributes)0;\r\n\t\tSourceAttributes sourceAttributes = (SourceAttributes)0;\r\n\t\t\r\n
|
|
attributes.lifetime = (float)1;\n attributes.seed = (uint)0;\n
|
|
attributes.particleId = (uint)0;\n attributes.position = float3(0, 0,
|
|
0);\n attributes.size = (float)0.100000001;\n attributes.texIndex
|
|
= (float)0;\n attributes.velocity = float3(0, 0, 0);\n attributes.alive
|
|
= (bool)true;\n attributes.age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n
|
|
attributes.particleId = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n
|
|
attributes.seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n#if VFX_USE_SPAWNINDEX_CURRENT\r\n
|
|
attributes.spawnIndex = id;\r\n#endif\r\n#if HAS_STRIPS\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n\t\t\r\n#else\r\n
|
|
uint stripIndex = sourceIndex;\r\n#endif\r\n\t\tstripIndex = min(stripIndex,
|
|
STRIP_COUNT);\r\n\r\n if (!GetParticleIndex(particleIndex, stripIndex))\r\n
|
|
return;\r\n\r\n const StripData stripData = GetStripDataFromStripIndex(stripIndex,
|
|
PARTICLE_PER_STRIP_COUNT);\r\n\t\tInitStripAttributes(particleIndex, attributes,
|
|
stripData);\r\n\t\t// TODO Change seed to be sure we're deterministic on random
|
|
with strip\r\n#endif\r\n \r\n {\n SetAttribute_F01429A3(
|
|
/*inout */attributes.lifetime, /*inout */attributes.seed, (float)0.0500000007,
|
|
(float)0.300000012);\n }\n {\n uint tmp_z = attributes.particleId
|
|
/ (uint)55;\n uint tmp_ba = tmp_z * (uint)55;\n uint
|
|
tmp_bb = attributes.particleId - tmp_ba;\n uint tmp_bc = tmp_bb
|
|
/ (uint)55;\n float tmp_bd = (float)tmp_bc;\n uint tmp_bf
|
|
= tmp_bb / (uint)5;\n uint tmp_bh = tmp_bf / (uint)11;\n
|
|
uint tmp_bi = tmp_bh * (uint)11;\n uint tmp_bj = tmp_bf - tmp_bi;\n
|
|
float tmp_bk = (float)tmp_bj;\n uint tmp_bl = tmp_bf * (uint)5;\n
|
|
uint tmp_bm = tmp_bb - tmp_bl;\n float tmp_bn = (float)tmp_bm;\n
|
|
float3 tmp_bo = float3(tmp_bd, tmp_bk, tmp_bn);\n float3 tmp_bq
|
|
= tmp_bo / float3(1, 10, 4);\n float3 tmp_bs = tmp_bq * float3(2,
|
|
2, 2);\n float3 tmp_bu = tmp_bs - float3(1, 1, 1);\n
|
|
float tmp_bv = tmp_bu[1];\n float3 tmp_bw = float3(tmp_bv, tmp_bv,
|
|
tmp_bv);\n float3 tmp_by = tmp_bw * float3(0, -0.519999981, 0);\n
|
|
float tmp_bz = tmp_bu[2];\n float3 tmp_ca = float3(tmp_bz, tmp_bz,
|
|
tmp_bz);\n float3 tmp_cc = tmp_ca * float3(0, 0, -0.219999999);\n
|
|
float3 tmp_cd = tmp_by + tmp_cc;\n PositionSequential_913D42CB(attributes.particleId,
|
|
/*inout */attributes.position, tmp_cd);\n }\n {\n
|
|
SetAttribute_3278B229( /*inout */attributes.size, (float)0.0799999982);\n
|
|
}\n {\n SetAttribute_CA100327( /*inout */attributes.texIndex,
|
|
/*inout */attributes.seed, (float)0, (float)128);\n }\n \n\r\n\t\t\r\n#if
|
|
VFX_USE_ALIVE_CURRENT\r\n if (attributes.alive)\r\n#endif \r\n
|
|
{\r\n#if USE_DEAD_LIST\r\n\t uint deadIndex = deadListIn.DecrementCounter();\r\n
|
|
uint index = deadListIn[deadIndex];\r\n#else\r\n uint index = particleIndex;\r\n#endif\r\n
|
|
attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(attributes.lifetime));\n
|
|
attributeBuffer.Store((index * 0x1 + 0x280) << 2,asuint(attributes.particleId));\n
|
|
attributeBuffer.Store3((index * 0x4 + 0x500) << 2,asuint(attributes.position));\n
|
|
attributeBuffer.Store((index * 0x1 + 0xF00) << 2,asuint(attributes.size));\n
|
|
attributeBuffer.Store((index * 0x2 + 0x1180) << 2,asuint(attributes.texIndex));\n
|
|
attributeBuffer.Store3((index * 0x4 + 0x1680) << 2,asuint(attributes.velocity));\n
|
|
attributeBuffer.Store((index * 0x4 + 0x503) << 2,uint(attributes.alive));\n
|
|
attributeBuffer.Store((index * 0x2 + 0x1181) << 2,asuint(attributes.age));\n
|
|
\n\r\n }\r\n }\r\n}\r\n"
|
|
- compute: 1
|
|
name: '[Cipher Grid FX]Update Particle'
|
|
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define HAS_ATTRIBUTES
|
|
1\n#define VFX_PASSDEPTH_ACTUAL (0)\n#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n#define
|
|
VFX_PASSDEPTH_SELECTION (2)\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT
|
|
1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_TEXINDEX_CURRENT 1\n#define
|
|
VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT
|
|
1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n
|
|
float uniform_b;\n float deltaTime_a;\n uint2 PADDING_0;\nCBUFFER_END\n\nstruct
|
|
Attributes\n{\n float lifetime;\n uint particleId;\n float3 position;\n
|
|
float texIndex;\n float3 velocity;\n float mass;\n bool alive;\n
|
|
float age;\n};\n\nstruct SourceAttributes\n{\n};\n\n\n\r\n\r\n#define USE_DEAD_LIST
|
|
(VFX_USE_ALIVE_CURRENT && !HAS_STRIPS)\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\n\r\n#if
|
|
USE_DEAD_LIST\r\nRWStructuredBuffer<uint> deadListOut;\r\n#endif\r\n\r\n#if
|
|
VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer<uint> indirectBuffer;\r\n#endif\r\n\r\n#if
|
|
HAS_STRIPS\r\nRWBuffer<uint> stripDataBuffer;\r\n#endif\r\n\r\n#if VFX_USE_STRIPALIVE_CURRENT\r\nBuffer<uint>
|
|
attachedStripDataBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n
|
|
uint nbMax;\r\n\tuint dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.hlsl\"\n#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\n\r\n\r\nvoid
|
|
FlipbookPlay_0(inout float texIndex, float FrameRate, float deltaTime) /*mode:Constant
|
|
*/\n{\n texIndex += FrameRate * deltaTime;\n}\nvoid Force_0(inout float3
|
|
velocity, float mass, float3 Force, float deltaTime) /*Mode:Absolute */\n{\n
|
|
velocity += (Force / mass) * deltaTime;\n}\nvoid EulerIntegration(inout float3
|
|
position, float3 velocity, float deltaTime)\n{\n position += velocity *
|
|
deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid
|
|
Reap(float age, float lifetime, inout bool alive)\n{\n if(age > lifetime)
|
|
{ alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid
|
|
CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId
|
|
: SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
|
|
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
|
|
(id < nbMax)\r\n\t{\r\n Attributes attributes = (Attributes)0;\r\n\t\tSourceAttributes
|
|
sourceAttributes = (SourceAttributes)0;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tattributes.alive
|
|
= (attributeBuffer.Load((index * 0x4 + 0x503) << 2));\n\t\t\n\r\n\t\tif (attributes.alive)\r\n\t\t{\r\n\t\t\tattributes.lifetime
|
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tattributes.particleId
|
|
= (attributeBuffer.Load((index * 0x1 + 0x280) << 2));\n\t\t\tattributes.position
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x500) << 2));\n\t\t\tattributes.texIndex
|
|
= asfloat(attributeBuffer.Load((index * 0x2 + 0x1180) << 2));\n\t\t\tattributes.velocity
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x1680) << 2));\n\t\t\tattributes.mass
|
|
= (float)1;\n\t\t\tattributes.age = asfloat(attributeBuffer.Load((index * 0x2
|
|
+ 0x1181) << 2));\n\t\t\t\n\r\n\r\n// Initialize built-in needed attributes\r\n#if
|
|
VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\tattributes.oldPosition = attributes.position;\r\n#endif\r\n#if
|
|
HAS_STRIPS\r\n const StripData stripData = GetStripDataFromParticleIndex(index,
|
|
PARTICLE_PER_STRIP_COUNT);\r\n InitStripAttributes(index, attributes,
|
|
stripData);\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t uint tmp_bb = attributes.particleId
|
|
^ asuint(uniform_b);\n\t\t\t float tmp_bc = FixedRand(tmp_bb);\n\t\t\t
|
|
float tmp_be = tmp_bc * (float)9;\n\t\t\t float tmp_bf = (float)3 + tmp_be;\n\t\t\t
|
|
FlipbookPlay_0( /*inout */attributes.texIndex, tmp_bf, deltaTime_a);\n\t\t\t}\n\t\t\t{\n\t\t\t
|
|
Force_0( /*inout */attributes.velocity, attributes.mass, float3(-0.300000012,
|
|
0, 0), deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */attributes.position,
|
|
attributes.velocity, deltaTime_a);\n\t\t\tAge( /*inout */attributes.age, deltaTime_a);\n\t\t\tReap(attributes.age,
|
|
attributes.lifetime, /*inout */attributes.alive);\n\t\t\t\n\r\n\r\n\t\t\tif
|
|
(attributes.alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index * 0x4
|
|
+ 0x500) << 2,asuint(attributes.position));\n\t\t\t\tattributeBuffer.Store((index
|
|
* 0x2 + 0x1180) << 2,asuint(attributes.texIndex));\n\t\t\t\tattributeBuffer.Store3((index
|
|
* 0x4 + 0x1680) << 2,asuint(attributes.velocity));\n\t\t\t\tattributeBuffer.Store((index
|
|
* 0x2 + 0x1181) << 2,asuint(attributes.age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
|
uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
|
|
= index;\r\n#endif\r\n\r\n#if HAS_STRIPS\t\t\t\r\n\t\t\t\tuint relativeIndexInStrip
|
|
= GetRelativeIndex(index, stripData);\r\n\t\t\t\tInterlockedMin(STRIP_DATA(STRIP_MIN_ALIVE,
|
|
stripData.stripIndex), relativeIndexInStrip);\r\n\t\t\t\tInterlockedMax(STRIP_DATA(STRIP_MAX_ALIVE,
|
|
stripData.stripIndex), relativeIndexInStrip);\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index
|
|
* 0x4 + 0x503) << 2,uint(attributes.alive));\n\t\t\t\t\n\r\n#if USE_DEAD_LIST
|
|
&& !VFX_USE_STRIPALIVE_CURRENT\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex]
|
|
= index;\r\n#endif\r\n\t\t\t}\r\n\t\t}\r\n#if USE_DEAD_LIST && VFX_USE_STRIPALIVE_CURRENT\r\n
|
|
else if (attributes.stripAlive)\r\n {\r\n if (STRIP_DATA_X(attachedStripDataBuffer,
|
|
STRIP_MIN_ALIVE, index) == ~1) // Attached strip is no longer alive, recycle
|
|
the particle \r\n {\r\n uint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex]
|
|
= index;\r\n attributes.stripAlive = false;\r\n
|
|
\r\n } \r\n }\r\n#endif\r\n#else\r\n\t\tattributes.lifetime
|
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tattributes.particleId
|
|
= (attributeBuffer.Load((index * 0x1 + 0x280) << 2));\n\t\tattributes.position
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x500) << 2));\n\t\tattributes.texIndex
|
|
= asfloat(attributeBuffer.Load((index * 0x2 + 0x1180) << 2));\n\t\tattributes.velocity
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x1680) << 2));\n\t\tattributes.mass
|
|
= (float)1;\n\t\tattributes.alive = (attributeBuffer.Load((index * 0x4 + 0x503)
|
|
<< 2));\n\t\tattributes.age = asfloat(attributeBuffer.Load((index * 0x2 + 0x1181)
|
|
<< 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\tattributes.oldPosition
|
|
= attributes.position;\r\n#endif\r\n#if HAS_STRIPS\r\n const StripData
|
|
stripData = GetStripDataFromParticleIndex(index, PARTICLE_PER_STRIP_COUNT);\r\n
|
|
InitStripAttributes(index, attributes, stripData);\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t
|
|
uint tmp_bb = attributes.particleId ^ asuint(uniform_b);\n\t\t float tmp_bc
|
|
= FixedRand(tmp_bb);\n\t\t float tmp_be = tmp_bc * (float)9;\n\t\t float
|
|
tmp_bf = (float)3 + tmp_be;\n\t\t FlipbookPlay_0( /*inout */attributes.texIndex,
|
|
tmp_bf, deltaTime_a);\n\t\t}\n\t\t{\n\t\t Force_0( /*inout */attributes.velocity,
|
|
attributes.mass, float3(-0.300000012, 0, 0), deltaTime_a);\n\t\t}\n\t\tEulerIntegration(
|
|
/*inout */attributes.position, attributes.velocity, deltaTime_a);\n\t\tAge(
|
|
/*inout */attributes.age, deltaTime_a);\n\t\tReap(attributes.age, attributes.lifetime,
|
|
/*inout */attributes.alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index *
|
|
0x4 + 0x500) << 2,asuint(attributes.position));\n\t\tattributeBuffer.Store((index
|
|
* 0x2 + 0x1180) << 2,asuint(attributes.texIndex));\n\t\tattributeBuffer.Store3((index
|
|
* 0x4 + 0x1680) << 2,asuint(attributes.velocity));\n\t\tattributeBuffer.Store((index
|
|
* 0x4 + 0x503) << 2,uint(attributes.alive));\n\t\tattributeBuffer.Store((index
|
|
* 0x2 + 0x1181) << 2,asuint(attributes.age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
|
uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
|
|
= index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
|
|
- compute: 0
|
|
name: '[Cipher Grid FX]Output Particle Quad'
|
|
source: "Shader \"Hidden/VFX/ARUI-Login-Cipher/Cipher Grid FX/Output Particle
|
|
Quad\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\"
|
|
\"IgnoreProjector\"=\"True\" \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend
|
|
SrcAlpha One \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t\n\t\t#define
|
|
NB_THREADS_PER_GROUP 64\n\t\t#define HAS_ATTRIBUTES 1\n\t\t#define VFX_PASSDEPTH_ACTUAL
|
|
(0)\n\t\t#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n\t\t#define VFX_PASSDEPTH_SELECTION
|
|
(2)\n\t\t#define VFX_USE_LIFETIME_CURRENT 1\n\t\t#define VFX_USE_POSITION_CURRENT
|
|
1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_TEXINDEX_CURRENT
|
|
1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define
|
|
VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT
|
|
1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT
|
|
1\n\t\t#define VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT
|
|
1\n\t\t#define VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT
|
|
1\n\t\t#define VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT
|
|
1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT
|
|
1\n\t\t#define VFX_USE_AGE_CURRENT 1\n\t\t#define VFX_COLORMAPPING_DEFAULT
|
|
1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t#define
|
|
USE_FLIPBOOK 1\n\t\t#define USE_EXPOSURE_WEIGHT 1\n\t\t#define VFX_PRIMITIVE_QUAD
|
|
1\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t#define
|
|
VFX_LOCAL_SPACE 1\n\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t
|
|
float3 Color_c;\n\t\t float gradient_b;\n\t\tCBUFFER_END\n\t\t\n\t\tstruct
|
|
Attributes\n\t\t{\n\t\t float lifetime;\n\t\t float3 position;\n\t\t
|
|
float size;\n\t\t float texIndex;\n\t\t float3 color;\n\t\t float
|
|
alpha;\n\t\t bool alive;\n\t\t float3 axisX;\n\t\t float3 axisY;\n\t\t
|
|
float3 axisZ;\n\t\t float angleX;\n\t\t float angleY;\n\t\t float
|
|
angleZ;\n\t\t float pivotX;\n\t\t float pivotY;\n\t\t float pivotZ;\n\t\t
|
|
float scaleX;\n\t\t float scaleY;\n\t\t float scaleZ;\n\t\t float
|
|
age;\n\t\t};\n\t\t\n\t\tstruct SourceAttributes\n\t\t{\n\t\t};\n\t\t\n\t\tTexture2D
|
|
mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\tfloat4 mainTexture_TexelSize;\n\t\t\n\n\t\t\n\t\t#define
|
|
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#if
|
|
HAS_STRIPS\n\t\t#define VFX_OPTIONAL_INTERPOLATION \n\t\t#else\n\t\t#define
|
|
VFX_OPTIONAL_INTERPOLATION nointerpolation\n\t\t#endif\n\t\t\n\t\tByteAddressBuffer
|
|
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
|
|
indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer
|
|
deadListCount;\n\t\t#endif\n\t\t\n\t\t#if HAS_STRIPS\n\t\tBuffer<uint> stripDataBuffer;\n\t\t#endif\n\t\t\n\t\t#if
|
|
WRITE_MOTION_VECTOR_IN_FORWARD || USE_MOTION_VECTORS_PASS\n\t\tByteAddressBuffer
|
|
elementToVFXBufferPrevious;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat
|
|
nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\t// Helper macros
|
|
to always use a valid instanceID\n\t\t#if defined(UNITY_STEREO_INSTANCING_ENABLED)\n\t\t\t#define
|
|
VFX_DECLARE_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID\n\t\t\t#define VFX_GET_INSTANCE_ID(i)
|
|
unity_InstanceID\n\t\t#else\n\t\t\t#define VFX_DECLARE_INSTANCE_ID uint
|
|
instanceID : SV_InstanceID;\n\t\t\t#define VFX_GET_INSTANCE_ID(i) i.instanceID\n\t\t#endif\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags
|
|
{ \"LightMode\"=\"SceneSelectionPass\" }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend
|
|
Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#define VFX_PASSDEPTH VFX_PASSDEPTH_SELECTION\n\t\t\t#pragma
|
|
target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if
|
|
USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2
|
|
uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION
|
|
|| VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha threshold\n\t\t\t\t// y: frame
|
|
blending factor\n\t\t\t\t// z: alpha\n\t\t\t\tVFX_OPTIONAL_INTERPOLATION float3
|
|
builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t//
|
|
x: motion vectors scale X\n\t\t\t\t// y: motion vectors scale Y\n\t\t\t\tVFX_OPTIONAL_INTERPOLATION
|
|
float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if
|
|
VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\tfloat4 cPosPrevious :
|
|
TEXCOORD3;\n\t\t\t\tfloat4 cPosNonJiterred : TEXCOORD4;\n\t\t\t\t#endif\n\t\t\t
|
|
\n\t\t\t #if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t float3 posWS : TEXCOORD5;\n\t\t\t
|
|
#endif\n\t\t\t \n\t\t\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\t\n\t\t\t#define
|
|
VFX_VARYING_PS_INPUTS ps_input\n\t\t\t#define VFX_VARYING_POSCS pos\n\t\t\t#define
|
|
VFX_VARYING_ALPHA builtInInterpolants.z\n\t\t\t#define VFX_VARYING_ALPHATHRESHOLD
|
|
builtInInterpolants.x\n\t\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.y\n\t\t\t#define
|
|
VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t\t#define VFX_VARYING_UV
|
|
uv\n\t\t\t\n\t\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t#define VFX_VARYING_POSWS
|
|
posWS\n\t\t\t#endif\n\t\t\t\n\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define
|
|
VFX_VARYING_VELOCITY_CPOS cPosNonJiterred\n\t\t\t#define VFX_VARYING_VELOCITY_CPOS_PREVIOUS
|
|
cPosPrevious\n\t\t\t#endif\n\t\t\t\n\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define
|
|
SHADERPASS SHADERPASS_MOTION_VECTORS\n\t\t\t#else\n\t\t\t#define SHADERPASS
|
|
SHADERPASS_DEPTH_ONLY\n\t\t\t#endif\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS)
|
|
&& defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS
|
|
and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid
|
|
Orient_630(inout float3 axisX, inout float3 axisY, inout float3 axisZ, float3
|
|
AxisZ, float3 AxisY) /*mode:Advanced axes:ZY */\n\t\t\t{\n\t\t\t \n\t\t\t
|
|
axisZ = normalize(AxisZ);\n\t\t\t axisX = normalize(cross(AxisY, AxisZ));\n\t\t\t
|
|
axisY = cross(axisZ, axisX);\n\t\t\t \n\t\t\t}\n\t\t\tvoid ColorOverLife_733E3(float
|
|
age, float lifetime, inout float3 color, inout float alpha, float gradient)
|
|
/*mode:ColorAndAlpha ColorComposition:Multiply AlphaComposition:Multiply */\n\t\t\t{\n\t\t\t
|
|
\n\t\t\t float4 sampledColor = SampleGradient(gradient, age/lifetime);\n\t\t\t
|
|
color *= sampledColor.rgb;\n\t\t\t alpha *= sampledColor.a;\n\t\t\t \n\t\t\t}\n\t\t\tvoid
|
|
SetAttribute_545F0ED(inout float3 color, float3 Color) /*attribute:color Composition:Multiply
|
|
Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t color *= Color;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#if
|
|
defined(HAS_STRIPS) && !defined(VFX_PRIMITIVE_QUAD)\n\t\t\t#error VFX_PRIMITIVE_QUAD
|
|
must be defined when HAS_STRIPS is.\n\t\t\t#endif\n\t\t\t\n\t\t\tstruct vs_input\n\t\t\t{\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#if
|
|
HAS_STRIPS\n\t\t\t#define PARTICLE_IN_EDGE (id & 1)\n\t\t\t\n\t\t\tfloat3 GetParticlePosition(uint
|
|
index)\n\t\t\t{\n\t\t\t\tstruct Attributes attributes = (Attributes)0;\n\t\t\t\tattributes.position
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x500) << 2));\n\t\t\t\t\n\n\t\t\t\treturn
|
|
attributes.position;\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 GetStripTangent(float3
|
|
currentPos, uint relativeIndex, const StripData stripData)\n\t\t\t{\n\t\t\t\tfloat3
|
|
prevTangent = (float3)0.0f;\n\t\t\t\tif (relativeIndex > 0)\n\t\t\t\t{\n\t\t\t\t\tuint
|
|
prevIndex = GetParticleIndex(relativeIndex - 1,stripData);\n\t\t\t\t\tprevTangent
|
|
= normalize(currentPos - GetParticlePosition(prevIndex));\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tfloat3
|
|
nextTangent = (float3)0.0f;\n\t\t\t\tif (relativeIndex < stripData.nextIndex
|
|
- 1)\n\t\t\t\t{\n\t\t\t\t\tuint nextIndex = GetParticleIndex(relativeIndex
|
|
+ 1,stripData);\n\t\t\t\t\tnextTangent = normalize(GetParticlePosition(nextIndex)
|
|
- currentPos);\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\treturn normalize(prevTangent +
|
|
nextTangent);\n\t\t\t}\n\t\t\t#endif\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS
|
|
vert(uint id : SV_VertexID, vs_input i)\n\t\t\t{\n\t\t\t\tVFX_VARYING_PS_INPUTS
|
|
o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t#if
|
|
VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t#if
|
|
HAS_STRIPS\n\t\t\t\tid += VFX_GET_INSTANCE_ID(i) * 8192;\n\t\t\t\tconst uint
|
|
vertexPerStripCount = (PARTICLE_PER_STRIP_COUNT - 1) << 2;\n\t\t\t\tconst StripData
|
|
stripData = GetStripDataFromStripIndex(id / vertexPerStripCount, PARTICLE_PER_STRIP_COUNT);\n\t\t\t\tuint
|
|
currentIndex = ((id % vertexPerStripCount) >> 2) + (id & 1); // relative index
|
|
of particle\n\t\t\t\t\n\t\t\t\tuint maxEdgeIndex = currentIndex - PARTICLE_IN_EDGE
|
|
+ 1;\n\t\t\t\tif (maxEdgeIndex >= stripData.nextIndex)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tuint
|
|
index = GetParticleIndex(currentIndex, stripData);\n\t\t\t#else\n\t\t\t\tuint
|
|
index = (id >> 2) + VFX_GET_INSTANCE_ID(i) * 2048;\n\t\t\t#endif\n\t\t\t#elif
|
|
VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = (id >> 3) + VFX_GET_INSTANCE_ID(i)
|
|
* 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount = 0;\n\t\t\t\t\t\t#if
|
|
USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif
|
|
(index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn;
|
|
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes
|
|
attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes
|
|
= (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex
|
|
= indirectBuffer[index];\n\t\t\t\t\t\tattributes.lifetime = asfloat(attributeBuffer.Load((index
|
|
* 0x1 + 0x0) << 2));\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index
|
|
* 0x4 + 0x500) << 2));\n\t\t\t\t\t\tattributes.size = asfloat(attributeBuffer.Load((index
|
|
* 0x1 + 0xF00) << 2));\n\t\t\t\t\t\tattributes.texIndex = asfloat(attributeBuffer.Load((index
|
|
* 0x2 + 0x1180) << 2));\n\t\t\t\t\t\tattributes.color = float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha
|
|
= (float)1;\n\t\t\t\t\t\tattributes.alive = (attributeBuffer.Load((index *
|
|
0x4 + 0x503) << 2));\n\t\t\t\t\t\tattributes.axisX = float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY
|
|
= float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX
|
|
= (float)0;\n\t\t\t\t\t\tattributes.angleY = (float)0;\n\t\t\t\t\t\tattributes.angleZ
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotX = (float)0;\n\t\t\t\t\t\tattributes.pivotY
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotZ = (float)0;\n\t\t\t\t\t\tattributes.scaleX
|
|
= (float)1;\n\t\t\t\t\t\tattributes.scaleY = (float)1;\n\t\t\t\t\t\tattributes.scaleZ
|
|
= (float)1;\n\t\t\t\t\t\tattributes.age = asfloat(attributeBuffer.Load((index
|
|
* 0x2 + 0x1181) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive
|
|
= (attributeBuffer.Load((index * 0x4 + 0x503) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
!HAS_STRIPS\n\t\t\t\t\t\tif (!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.lifetime
|
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tattributes.position
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x500) << 2));\n\t\t\t\t\t\tattributes.size
|
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0xF00) << 2));\n\t\t\t\t\t\tattributes.texIndex
|
|
= asfloat(attributeBuffer.Load((index * 0x2 + 0x1180) << 2));\n\t\t\t\t\t\tattributes.color
|
|
= float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha = (float)1;\n\t\t\t\t\t\tattributes.axisX
|
|
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
|
|
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
|
|
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotY = (float)0;\n\t\t\t\t\t\tattributes.pivotZ
|
|
= (float)0;\n\t\t\t\t\t\tattributes.scaleX = (float)1;\n\t\t\t\t\t\tattributes.scaleY
|
|
= (float)1;\n\t\t\t\t\t\tattributes.scaleZ = (float)1;\n\t\t\t\t\t\tattributes.age
|
|
= asfloat(attributeBuffer.Load((index * 0x2 + 0x1181) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t//
|
|
Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index,
|
|
attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
|
Orient_630( /*inout */attributes.axisX, /*inout */attributes.axisY, /*inout
|
|
*/attributes.axisZ, float3(1, 0, 0), float3(0, 1, 0));\n\t\t\t\t}\n\t\t\t\tColorOverLife_733E3(attributes.age,
|
|
attributes.lifetime, /*inout */attributes.color, /*inout */attributes.alpha,
|
|
gradient_b);\n\t\t\t\tSetAttribute_545F0ED( /*inout */attributes.color, Color_c);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t#if
|
|
!HAS_STRIPS\n\t\t\t\tif (!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t#endif\n\t\t\t\t\n\t\t\t#if
|
|
VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t#if HAS_STRIPS\n\t\t\t#if VFX_STRIPS_UV_STRECHED\n\t\t\t\to.VFX_VARYING_UV.x
|
|
= (float)(currentIndex) / (stripData.nextIndex - 1);\n\t\t\t#elif VFX_STRIPS_UV_PER_SEGMENT\n\t\t\t\to.VFX_VARYING_UV.x
|
|
= PARTICLE_IN_EDGE;\n\t\t\t#else\n\t\t\t\t\n\t\t\t o.VFX_VARYING_UV.x =
|
|
texCoord;\n\t\t\t#endif\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2)
|
|
>> 1);\n\t\t\t\tconst float2 vOffsets = float2(0.0f,o.VFX_VARYING_UV.y - 0.5f);\n\t\t\t\t\n\t\t\t#if
|
|
VFX_STRIPS_SWAP_UV\n\t\t\t\to.VFX_VARYING_UV.xy = float2(1.0f - o.VFX_VARYING_UV.y,
|
|
o.VFX_VARYING_UV.x);\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t// Orient strips along
|
|
their tangents\n\t\t\t\tattributes.axisX = GetStripTangent(attributes.position,
|
|
currentIndex, stripData);\n\t\t\t#if !VFX_STRIPS_ORIENT_CUSTOM\n\t\t\t\tattributes.axisZ
|
|
= attributes.position - GetViewVFXPosition();\n\t\t\t#endif\n\t\t\t\tattributes.axisY
|
|
= normalize(cross(attributes.axisZ, attributes.axisX));\n\t\t\t\tattributes.axisZ
|
|
= normalize(cross(attributes.axisX, attributes.axisY));\n\t\t\t\t\n\t\t\t#else\n\t\t\t\to.VFX_VARYING_UV.x
|
|
= float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst
|
|
float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t#endif\n\t\t\t\t\n\t\t\t#elif
|
|
VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f,
|
|
\t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst
|
|
float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2
|
|
vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale)
|
|
+ 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst
|
|
float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor
|
|
= id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id
|
|
& 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
|
size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t#if
|
|
HAS_STRIPS\n\t\t\t\tsize3 += size3 < 0.0f ? -VFX_EPSILON : VFX_EPSILON; //
|
|
Add an epsilon so that size is never 0 for strips\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\tconst
|
|
float4x4 elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\tfloat3(attributes.angleX,attributes.angleY,attributes.angleZ),\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\t\t\n\t\t\t\tfloat3
|
|
inputVertexPosition = float3(vOffsets, 0.0f);\n\t\t\t\tfloat3 vPos = mul(elementToVFX,float4(inputVertexPosition,
|
|
1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t
|
|
\n\t\t\t float3 vPosWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t
|
|
#ifdef VFX_VARYING_POSWS\n\t\t\t o.VFX_VARYING_POSWS = vPosWS;\n\t\t\t
|
|
#endif\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef
|
|
VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z)
|
|
< 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
|
|
VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef
|
|
VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define
|
|
BENT_FACTOR_MULTIPLIER 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER
|
|
1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS
|
|
= vOffsets * normalBendingFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4
|
|
previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] =
|
|
float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int
|
|
itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor
|
|
(int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint
|
|
itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint
|
|
read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol]
|
|
= asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint
|
|
previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
|
|
= o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif
|
|
(asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3
|
|
oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS
|
|
= TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
|
|
= TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
|
|
= attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT
|
|
&& defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\tfloat exposureWeight = (float)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t
|
|
\n\t\t\t\t\t\t exposureWeight = (float)1;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
|
|
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
|
|
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
|
|
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
(USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH ||
|
|
!HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
|
|
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy
|
|
* uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
USE_FLIPBOOK && defined(VFX_VARYING_UV)\n\t\t\t\t\t\tfloat2 flipBookSize =
|
|
(float2)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t \n\t\t\t\t\t\t flipBookSize =
|
|
float2(32, 32);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat2
|
|
invFlipBookSize = (float2)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t \n\t\t\t\t\t\t
|
|
invFlipBookSize = float2(0.03125, 0.03125);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tVFXUVData
|
|
uvData = GetUVData(flipBookSize, invFlipBookSize, o.VFX_VARYING_UV.xy, attributes.texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
|
|
= uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION && defined(VFX_VARYING_UV)
|
|
&& defined (VFX_VARYING_FRAMEBLEND)\n\t\t\t\t\t\to.VFX_VARYING_UV.zw = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND
|
|
= uvData.blend;\n\t\t\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
|
|
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t
|
|
\n\t\t\t \n\t\t\t\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#if
|
|
VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\tint _ObjectId;\n\t\t\tint _PassValue;\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#pragma
|
|
fragment frag\n\t\t\tfloat4 frag(ps_input i) : SV_TARGET\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t
|
|
#ifdef VFX_SHADERGRAPH\n\t\t\t \n\t\t\t \n\t\t\t \n\t\t\t
|
|
\n\t\t\t float alpha = OUTSG.;\n\t\t\t #else\n\t\t\t float
|
|
alpha = VFXGetFragmentColor(i).a;\n\t\t\t alpha *= VFXGetTextureColor(VFX_SAMPLER(mainTexture),i).a;\n\t\t\t
|
|
#endif\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\t\t\n\t\t\t\t#if VFX_PASSDEPTH
|
|
== VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\t\t\n\t\t\t\t\t\t\tfloat2 velocity =
|
|
(i.VFX_VARYING_VELOCITY_CPOS.xy/i.VFX_VARYING_VELOCITY_CPOS.w) - (i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.xy/i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.w);\n\t\t\t\t\t\t\t#if
|
|
UNITY_UV_STARTS_AT_TOP\n\t\t\t\t\t\t\t\tvelocity.y = -velocity.y;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tfloat4
|
|
encodedMotionVector = 0.0f;\n\t\t\t\t\t\t\tVFXEncodeMotionVector(velocity *
|
|
0.5f, encodedMotionVector);\n\t\t\t\t\t\t\t\n\t\t\t\t\treturn encodedMotionVector;\n\t\t\t\t#elif
|
|
VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\t\t\treturn float4(_ObjectId,
|
|
_PassValue, 1.0, 1.0);\n\t\t\t\t#elif VFX_PASSDEPTH == VFX_PASSDEPTH_ACTUAL\n\t\t\t\t\treturn
|
|
(float4)0;\n\t\t\t\t#else\n\t\t\t\t\t#error VFX_PASSDEPTH undefined \n\t\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t\t\r\n\t\t//
|
|
Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"ForwardOnly\"
|
|
}\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma target 4.5\n\t\t\t#pragma multi_compile
|
|
_ DEBUG_DISPLAY\n\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos :
|
|
SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2
|
|
uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if VFX_NEEDS_COLOR_INTERPOLATOR\n\t\t\t\tVFX_OPTIONAL_INTERPOLATION
|
|
float4 color : COLOR0;\n\t\t\t\t#endif\n\t\t\t\t#if USE_SOFT_PARTICLE || USE_ALPHA_TEST
|
|
|| USE_FLIPBOOK_INTERPOLATION || USE_EXPOSURE_WEIGHT || WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\t//
|
|
x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t//
|
|
z: frame blending factor\n\t\t\t\t// w: exposure weight\n\t\t\t\tVFX_OPTIONAL_INTERPOLATION
|
|
float4 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t//
|
|
x: motion vectors scale X\n\t\t\t\t// y: motion vectors scale Y\n\t\t\t\tVFX_OPTIONAL_INTERPOLATION
|
|
float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t\tfloat3
|
|
posWS : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\tfloat4
|
|
cPosPrevious : TEXCOORD4;\n\t\t\t\tfloat4 cPosNonJiterred : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if
|
|
SHADERGRAPH_NEEDS_NORMAL_FORWARD\n\t\t\t\tfloat3 normal : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t\t#if
|
|
SHADERGRAPH_NEEDS_TANGENT_FORWARD\n\t\t\t\tfloat3 tangent : TEXCOORD7;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t
|
|
\n\t\t\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\t\n\t\t\tstruct
|
|
ps_output\n\t\t\t{\n\t\t\t\tfloat4 color : SV_Target0;\n\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\tfloat4
|
|
outMotionVector : SV_Target1;\n\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define VFX_VARYING_PS_INPUTS
|
|
ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define VFX_VARYING_COLOR
|
|
color.rgb\n\t\t#define VFX_VARYING_ALPHA color.a\n\t\t#define VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
|
|
builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.y\n\t\t#define
|
|
VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define VFX_VARYING_MOTIONVECTORSCALE
|
|
builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV uv\n\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t#define
|
|
VFX_VARYING_POSWS posWS\n\t\t#endif\n\t\t#if USE_EXPOSURE_WEIGHT\n\t\t#define
|
|
VFX_VARYING_EXPOSUREWEIGHT builtInInterpolants.w\n\t\t#endif\n\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t#define
|
|
VFX_VARYING_VELOCITY_CPOS cPosNonJiterred\n\t\t#define VFX_VARYING_VELOCITY_CPOS_PREVIOUS
|
|
cPosPrevious\n\t\t#endif\n\t\t\n\t\t#define SHADERPASS SHADERPASS_FORWARD_UNLIT\n\t\t\t\n\t\t#if
|
|
SHADERGRAPH_NEEDS_NORMAL_FORWARD\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#endif\n\t\t#if
|
|
SHADERGRAPH_NEEDS_TANGENT_FORWARD\n\t\t#define VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t\t\t\n\t\t\t#if
|
|
!(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error
|
|
VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include
|
|
\"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid
|
|
Orient_630(inout float3 axisX, inout float3 axisY, inout float3 axisZ, float3
|
|
AxisZ, float3 AxisY) /*mode:Advanced axes:ZY */\n\t\t\t{\n\t\t\t \n\t\t\t
|
|
axisZ = normalize(AxisZ);\n\t\t\t axisX = normalize(cross(AxisY, AxisZ));\n\t\t\t
|
|
axisY = cross(axisZ, axisX);\n\t\t\t \n\t\t\t}\n\t\t\tvoid ColorOverLife_733E3(float
|
|
age, float lifetime, inout float3 color, inout float alpha, float gradient)
|
|
/*mode:ColorAndAlpha ColorComposition:Multiply AlphaComposition:Multiply */\n\t\t\t{\n\t\t\t
|
|
\n\t\t\t float4 sampledColor = SampleGradient(gradient, age/lifetime);\n\t\t\t
|
|
color *= sampledColor.rgb;\n\t\t\t alpha *= sampledColor.a;\n\t\t\t \n\t\t\t}\n\t\t\tvoid
|
|
SetAttribute_545F0ED(inout float3 color, float3 Color) /*attribute:color Composition:Multiply
|
|
Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t color *= Color;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#if
|
|
defined(HAS_STRIPS) && !defined(VFX_PRIMITIVE_QUAD)\n\t\t\t#error VFX_PRIMITIVE_QUAD
|
|
must be defined when HAS_STRIPS is.\n\t\t\t#endif\n\t\t\t\n\t\t\tstruct vs_input\n\t\t\t{\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#if
|
|
HAS_STRIPS\n\t\t\t#define PARTICLE_IN_EDGE (id & 1)\n\t\t\t\n\t\t\tfloat3 GetParticlePosition(uint
|
|
index)\n\t\t\t{\n\t\t\t\tstruct Attributes attributes = (Attributes)0;\n\t\t\t\tattributes.position
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x500) << 2));\n\t\t\t\t\n\n\t\t\t\treturn
|
|
attributes.position;\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 GetStripTangent(float3
|
|
currentPos, uint relativeIndex, const StripData stripData)\n\t\t\t{\n\t\t\t\tfloat3
|
|
prevTangent = (float3)0.0f;\n\t\t\t\tif (relativeIndex > 0)\n\t\t\t\t{\n\t\t\t\t\tuint
|
|
prevIndex = GetParticleIndex(relativeIndex - 1,stripData);\n\t\t\t\t\tprevTangent
|
|
= normalize(currentPos - GetParticlePosition(prevIndex));\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tfloat3
|
|
nextTangent = (float3)0.0f;\n\t\t\t\tif (relativeIndex < stripData.nextIndex
|
|
- 1)\n\t\t\t\t{\n\t\t\t\t\tuint nextIndex = GetParticleIndex(relativeIndex
|
|
+ 1,stripData);\n\t\t\t\t\tnextTangent = normalize(GetParticlePosition(nextIndex)
|
|
- currentPos);\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\treturn normalize(prevTangent +
|
|
nextTangent);\n\t\t\t}\n\t\t\t#endif\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS
|
|
vert(uint id : SV_VertexID, vs_input i)\n\t\t\t{\n\t\t\t\tVFX_VARYING_PS_INPUTS
|
|
o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t#if
|
|
VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t#if
|
|
HAS_STRIPS\n\t\t\t\tid += VFX_GET_INSTANCE_ID(i) * 8192;\n\t\t\t\tconst uint
|
|
vertexPerStripCount = (PARTICLE_PER_STRIP_COUNT - 1) << 2;\n\t\t\t\tconst StripData
|
|
stripData = GetStripDataFromStripIndex(id / vertexPerStripCount, PARTICLE_PER_STRIP_COUNT);\n\t\t\t\tuint
|
|
currentIndex = ((id % vertexPerStripCount) >> 2) + (id & 1); // relative index
|
|
of particle\n\t\t\t\t\n\t\t\t\tuint maxEdgeIndex = currentIndex - PARTICLE_IN_EDGE
|
|
+ 1;\n\t\t\t\tif (maxEdgeIndex >= stripData.nextIndex)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tuint
|
|
index = GetParticleIndex(currentIndex, stripData);\n\t\t\t#else\n\t\t\t\tuint
|
|
index = (id >> 2) + VFX_GET_INSTANCE_ID(i) * 2048;\n\t\t\t#endif\n\t\t\t#elif
|
|
VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = (id >> 3) + VFX_GET_INSTANCE_ID(i)
|
|
* 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount = 0;\n\t\t\t\t\t\t#if
|
|
USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif
|
|
(index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn;
|
|
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes
|
|
attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes
|
|
= (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex
|
|
= indirectBuffer[index];\n\t\t\t\t\t\tattributes.lifetime = asfloat(attributeBuffer.Load((index
|
|
* 0x1 + 0x0) << 2));\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index
|
|
* 0x4 + 0x500) << 2));\n\t\t\t\t\t\tattributes.size = asfloat(attributeBuffer.Load((index
|
|
* 0x1 + 0xF00) << 2));\n\t\t\t\t\t\tattributes.texIndex = asfloat(attributeBuffer.Load((index
|
|
* 0x2 + 0x1180) << 2));\n\t\t\t\t\t\tattributes.color = float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha
|
|
= (float)1;\n\t\t\t\t\t\tattributes.alive = (attributeBuffer.Load((index *
|
|
0x4 + 0x503) << 2));\n\t\t\t\t\t\tattributes.axisX = float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY
|
|
= float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX
|
|
= (float)0;\n\t\t\t\t\t\tattributes.angleY = (float)0;\n\t\t\t\t\t\tattributes.angleZ
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotX = (float)0;\n\t\t\t\t\t\tattributes.pivotY
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotZ = (float)0;\n\t\t\t\t\t\tattributes.scaleX
|
|
= (float)1;\n\t\t\t\t\t\tattributes.scaleY = (float)1;\n\t\t\t\t\t\tattributes.scaleZ
|
|
= (float)1;\n\t\t\t\t\t\tattributes.age = asfloat(attributeBuffer.Load((index
|
|
* 0x2 + 0x1181) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive
|
|
= (attributeBuffer.Load((index * 0x4 + 0x503) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
!HAS_STRIPS\n\t\t\t\t\t\tif (!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.lifetime
|
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tattributes.position
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x500) << 2));\n\t\t\t\t\t\tattributes.size
|
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0xF00) << 2));\n\t\t\t\t\t\tattributes.texIndex
|
|
= asfloat(attributeBuffer.Load((index * 0x2 + 0x1180) << 2));\n\t\t\t\t\t\tattributes.color
|
|
= float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha = (float)1;\n\t\t\t\t\t\tattributes.axisX
|
|
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
|
|
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
|
|
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotY = (float)0;\n\t\t\t\t\t\tattributes.pivotZ
|
|
= (float)0;\n\t\t\t\t\t\tattributes.scaleX = (float)1;\n\t\t\t\t\t\tattributes.scaleY
|
|
= (float)1;\n\t\t\t\t\t\tattributes.scaleZ = (float)1;\n\t\t\t\t\t\tattributes.age
|
|
= asfloat(attributeBuffer.Load((index * 0x2 + 0x1181) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t//
|
|
Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index,
|
|
attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
|
Orient_630( /*inout */attributes.axisX, /*inout */attributes.axisY, /*inout
|
|
*/attributes.axisZ, float3(1, 0, 0), float3(0, 1, 0));\n\t\t\t\t}\n\t\t\t\tColorOverLife_733E3(attributes.age,
|
|
attributes.lifetime, /*inout */attributes.color, /*inout */attributes.alpha,
|
|
gradient_b);\n\t\t\t\tSetAttribute_545F0ED( /*inout */attributes.color, Color_c);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t#if
|
|
!HAS_STRIPS\n\t\t\t\tif (!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t#endif\n\t\t\t\t\n\t\t\t#if
|
|
VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t#if HAS_STRIPS\n\t\t\t#if VFX_STRIPS_UV_STRECHED\n\t\t\t\to.VFX_VARYING_UV.x
|
|
= (float)(currentIndex) / (stripData.nextIndex - 1);\n\t\t\t#elif VFX_STRIPS_UV_PER_SEGMENT\n\t\t\t\to.VFX_VARYING_UV.x
|
|
= PARTICLE_IN_EDGE;\n\t\t\t#else\n\t\t\t\t\n\t\t\t o.VFX_VARYING_UV.x =
|
|
texCoord;\n\t\t\t#endif\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2)
|
|
>> 1);\n\t\t\t\tconst float2 vOffsets = float2(0.0f,o.VFX_VARYING_UV.y - 0.5f);\n\t\t\t\t\n\t\t\t#if
|
|
VFX_STRIPS_SWAP_UV\n\t\t\t\to.VFX_VARYING_UV.xy = float2(1.0f - o.VFX_VARYING_UV.y,
|
|
o.VFX_VARYING_UV.x);\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t// Orient strips along
|
|
their tangents\n\t\t\t\tattributes.axisX = GetStripTangent(attributes.position,
|
|
currentIndex, stripData);\n\t\t\t#if !VFX_STRIPS_ORIENT_CUSTOM\n\t\t\t\tattributes.axisZ
|
|
= attributes.position - GetViewVFXPosition();\n\t\t\t#endif\n\t\t\t\tattributes.axisY
|
|
= normalize(cross(attributes.axisZ, attributes.axisX));\n\t\t\t\tattributes.axisZ
|
|
= normalize(cross(attributes.axisX, attributes.axisY));\n\t\t\t\t\n\t\t\t#else\n\t\t\t\to.VFX_VARYING_UV.x
|
|
= float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst
|
|
float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t#endif\n\t\t\t\t\n\t\t\t#elif
|
|
VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f,
|
|
\t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst
|
|
float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2
|
|
vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale)
|
|
+ 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst
|
|
float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor
|
|
= id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id
|
|
& 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
|
size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t#if
|
|
HAS_STRIPS\n\t\t\t\tsize3 += size3 < 0.0f ? -VFX_EPSILON : VFX_EPSILON; //
|
|
Add an epsilon so that size is never 0 for strips\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\tconst
|
|
float4x4 elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\tfloat3(attributes.angleX,attributes.angleY,attributes.angleZ),\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\t\t\n\t\t\t\tfloat3
|
|
inputVertexPosition = float3(vOffsets, 0.0f);\n\t\t\t\tfloat3 vPos = mul(elementToVFX,float4(inputVertexPosition,
|
|
1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t
|
|
\n\t\t\t float3 vPosWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t
|
|
#ifdef VFX_VARYING_POSWS\n\t\t\t o.VFX_VARYING_POSWS = vPosWS;\n\t\t\t
|
|
#endif\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef
|
|
VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z)
|
|
< 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
|
|
VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef
|
|
VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define
|
|
BENT_FACTOR_MULTIPLIER 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER
|
|
1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS
|
|
= vOffsets * normalBendingFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4
|
|
previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] =
|
|
float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int
|
|
itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor
|
|
(int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint
|
|
itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint
|
|
read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol]
|
|
= asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint
|
|
previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
|
|
= o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif
|
|
(asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3
|
|
oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS
|
|
= TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
|
|
= TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
|
|
= attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT
|
|
&& defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\tfloat exposureWeight = (float)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t
|
|
\n\t\t\t\t\t\t exposureWeight = (float)1;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
|
|
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
|
|
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
|
|
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
(USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH ||
|
|
!HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
|
|
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy
|
|
* uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
USE_FLIPBOOK && defined(VFX_VARYING_UV)\n\t\t\t\t\t\tfloat2 flipBookSize =
|
|
(float2)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t \n\t\t\t\t\t\t flipBookSize =
|
|
float2(32, 32);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat2
|
|
invFlipBookSize = (float2)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t \n\t\t\t\t\t\t
|
|
invFlipBookSize = float2(0.03125, 0.03125);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tVFXUVData
|
|
uvData = GetUVData(flipBookSize, invFlipBookSize, o.VFX_VARYING_UV.xy, attributes.texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
|
|
= uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION && defined(VFX_VARYING_UV)
|
|
&& defined (VFX_VARYING_FRAMEBLEND)\n\t\t\t\t\t\to.VFX_VARYING_UV.zw = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND
|
|
= uvData.blend;\n\t\t\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
|
|
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t
|
|
\n\t\t\t \n\t\t\t\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t#if
|
|
VFX_SHADERGRAPH\n\t\t\t\n\t\t#endif\n\t\t\t\t\n\t\t\t#pragma fragment frag\n\t\t\tps_output
|
|
frag(ps_input i)\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tps_output
|
|
o = (ps_output)0;\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_NORMAL\n\t\t\t\t\t\t\t#if USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst
|
|
float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst
|
|
float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3
|
|
normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData
|
|
= GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_TANGENT\n\t\t\t\t\t\t\tfloat3
|
|
tangentWS = i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3
|
|
bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - dot(i.VFX_VARYING_BENTFACTORS,i.VFX_VARYING_BENTFACTORS)));\n\t\t\t\t\t\t\tnormalWS
|
|
= tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS * bentFactors.z;\n\t\t\t\t\t\t\ttangentWS
|
|
= normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS = cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS
|
|
*= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3x3 tbn
|
|
= float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if
|
|
USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat
|
|
normalScale = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale
|
|
= i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS
|
|
= normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t#if
|
|
VFX_SHADERGRAPH\n\t\t \n\t\t \n\t\t \n\t\t \n\t\t
|
|
#if HAS_SHADERGRAPH_PARAM_COLOR\n\t\t o.color.rgb = OUTSG..rgb;\n\t\t
|
|
#endif\n\t\t \n\t\t #if HAS_SHADERGRAPH_PARAM_ALPHA \n\t\t
|
|
o.color.a = OUTSG.;\n\t\t #endif\n\t\t#else\n\t\t\t\n\t\t\t\t#define
|
|
VFX_TEXTURE_COLOR VFXGetTextureColor(VFX_SAMPLER(mainTexture),i)\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tfloat4
|
|
color = VFXGetFragmentColor(i);\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifndef VFX_TEXTURE_COLOR\n\t\t\t\t\t\t\t#define
|
|
VFX_TEXTURE_COLOR float4(1.0,1.0,1.0,1.0)\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
VFX_COLORMAPPING_DEFAULT\n\t\t\t\t\t\t\to.color = color * VFX_TEXTURE_COLOR;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
VFX_COLORMAPPING_GRADIENTMAPPED\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\to.color = SampleGradient(gradient,
|
|
VFX_TEXTURE_COLOR.a * color.a) * float4(color.rgb,1.0);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\to.color
|
|
= VFXApplyPreExposure(o.color, i);\n\t\t#endif\n\t\t\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a
|
|
= saturate(o.color.a);\n\t\t\t\to.color = VFXTransformFinalColor(o.color);\n\t\t\t\t\n\t\t#if
|
|
WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\t\n\t\t\t\t\t\tfloat2 velocity = (i.VFX_VARYING_VELOCITY_CPOS.xy/i.VFX_VARYING_VELOCITY_CPOS.w)
|
|
- (i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.xy/i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.w);\n\t\t\t\t\t\t#if
|
|
UNITY_UV_STARTS_AT_TOP\n\t\t\t\t\t\t\tvelocity.y = -velocity.y;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\tfloat4
|
|
encodedMotionVector = 0.0f;\n\t\t\t\t\t\tVFXEncodeMotionVector(velocity * 0.5f,
|
|
encodedMotionVector);\n\t\t\t\t\t\t\n\t\t\t\to.outMotionVector = encodedMotionVector;\n\t\t
|
|
o.outMotionVector.a = o.color.a < i.VFX_VARYING_ALPHATHRESHOLD ? 0.0f : 1.0f;
|
|
//Independant clipping for motion vector pass\n\t\t#endif\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t}\r\n}\r\n"
|
|
- compute: 0
|
|
name: '[Cipher Grid FX]Output Particle Mesh'
|
|
source: "Shader \"Hidden/VFX/ARUI-Login-Cipher/Cipher Grid FX/Output Particle
|
|
Mesh\"\n{\r\n\tSubShader\r\n\t{\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\"
|
|
\"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend
|
|
SrcAlpha One \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Back\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t\n\t\t#define
|
|
NB_THREADS_PER_GROUP 64\n\t\t#define HAS_ATTRIBUTES 1\n\t\t#define VFX_PASSDEPTH_ACTUAL
|
|
(0)\n\t\t#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n\t\t#define VFX_PASSDEPTH_SELECTION
|
|
(2)\n\t\t#define VFX_USE_POSITION_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT
|
|
1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define
|
|
VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT
|
|
1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT
|
|
1\n\t\t#define VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT
|
|
1\n\t\t#define VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT
|
|
1\n\t\t#define VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT
|
|
1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT
|
|
1\n\t\t#define VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_TRANSPARENT_PARTICLE
|
|
1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t#define USE_EXPOSURE_WEIGHT 1\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t#define
|
|
VFX_LOCAL_SPACE 1\n\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t
|
|
float3 Color_d;\n\t\t uint PADDING_0;\n\t\tCBUFFER_END\n\t\t\n\t\tstruct
|
|
Attributes\n\t\t{\n\t\t float3 position;\n\t\t float size;\n\t\t float3
|
|
color;\n\t\t float alpha;\n\t\t bool alive;\n\t\t float3 axisX;\n\t\t
|
|
float3 axisY;\n\t\t float3 axisZ;\n\t\t float angleX;\n\t\t float
|
|
angleY;\n\t\t float angleZ;\n\t\t float pivotX;\n\t\t float pivotY;\n\t\t
|
|
float pivotZ;\n\t\t float scaleX;\n\t\t float scaleY;\n\t\t float
|
|
scaleZ;\n\t\t};\n\t\t\n\t\tstruct SourceAttributes\n\t\t{\n\t\t};\n\t\t\n\t\tTexture2D
|
|
mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\tfloat4 mainTexture_TexelSize;\n\t\t\n\n\t\t\n\t\t#define
|
|
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#if
|
|
HAS_STRIPS\n\t\t#define VFX_OPTIONAL_INTERPOLATION \n\t\t#else\n\t\t#define
|
|
VFX_OPTIONAL_INTERPOLATION nointerpolation\n\t\t#endif\n\t\t\n\t\tByteAddressBuffer
|
|
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
|
|
indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer
|
|
deadListCount;\n\t\t#endif\n\t\t\n\t\t#if HAS_STRIPS\n\t\tBuffer<uint> stripDataBuffer;\n\t\t#endif\n\t\t\n\t\t#if
|
|
WRITE_MOTION_VECTOR_IN_FORWARD || USE_MOTION_VECTORS_PASS\n\t\tByteAddressBuffer
|
|
elementToVFXBufferPrevious;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat
|
|
nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\t// Helper macros
|
|
to always use a valid instanceID\n\t\t#if defined(UNITY_STEREO_INSTANCING_ENABLED)\n\t\t\t#define
|
|
VFX_DECLARE_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID\n\t\t\t#define VFX_GET_INSTANCE_ID(i)
|
|
unity_InstanceID\n\t\t#else\n\t\t\t#define VFX_DECLARE_INSTANCE_ID uint
|
|
instanceID : SV_InstanceID;\n\t\t\t#define VFX_GET_INSTANCE_ID(i) i.instanceID\n\t\t#endif\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags
|
|
{ \"LightMode\"=\"SceneSelectionPass\" }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend
|
|
Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#define VFX_PASSDEPTH VFX_PASSDEPTH_SELECTION\n\t\t\t#pragma
|
|
target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if
|
|
USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2
|
|
uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t #if VFX_SHADERGRAPH_HAS_UV1\n\t\t\t
|
|
float4 uv1 : TEXCOORD1;\n\t\t\t #endif\n\t\t\t #if VFX_SHADERGRAPH_HAS_UV2\n\t\t\t
|
|
float4 uv2 : TEXCOORD2;\n\t\t\t #endif\n\t\t\t #if VFX_SHADERGRAPH_HAS_UV3\n\t\t\t
|
|
float4 uv3 : TEXCOORD3;\n\t\t\t #endif\n\t\t\t #if VFX_SHADERGRAPH_HAS_COLOR\n\t\t\t
|
|
float4 vertexColor : COLOR;\n\t\t\t #endif\n\t\t\t\t#if USE_ALPHA_TEST ||
|
|
USE_FLIPBOOK_INTERPOLATION || VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha threshold\n\t\t\t\t//
|
|
y: frame blending factor\n\t\t\t\t// z: alpha\n\t\t\t\tnointerpolation float3
|
|
builtInInterpolants : TEXCOORD4;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t//
|
|
x: motion vectors scale X\n\t\t\t\t// y: motion vectors scale Y\n\t\t\t\tnointerpolation
|
|
float2 builtInInterpolants2 : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t \n\t\t\t
|
|
#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t\tfloat3 posWS : TEXCOORD8;\n\t\t\t
|
|
#endif\n\t\t\t\t\n\t\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\tfloat4
|
|
cPosPrevious : TEXCOORD6;\n\t\t\t\tfloat4 cPosNonJiterred : TEXCOORD7;\n\t\t\t\t#endif\n\t\t\t
|
|
\n\t\t\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\t\n\t\t\t#define
|
|
VFX_VARYING_PS_INPUTS ps_input\n\t\t\t#define VFX_VARYING_POSCS pos\n\t\t\t#define
|
|
VFX_VARYING_ALPHA builtInInterpolants.z\n\t\t\t#define VFX_VARYING_ALPHATHRESHOLD
|
|
builtInInterpolants.x\n\t\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.y\n\t\t\t#define
|
|
VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t\t#define VFX_VARYING_UV
|
|
uv\n\t\t\t\n\t\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t#define VFX_VARYING_POSWS
|
|
posWS\n\t\t\t#endif\n\t\t\t\n\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define
|
|
VFX_VARYING_VELOCITY_CPOS cPosNonJiterred\n\t\t\t#define VFX_VARYING_VELOCITY_CPOS_PREVIOUS
|
|
cPosPrevious\n\t\t\t#endif\n\t\t\t\n\t\t\t#if IS_MOTION_VECTORS_PASS\n\t\t\t#define
|
|
SHADERPASS SHADERPASS_MOTION_VECTORS\n\t\t\t#else\n\t\t\t#define SHADERPASS
|
|
SHADERPASS_DEPTH_ONLY\n\t\t\t#endif\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS)
|
|
&& defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS
|
|
and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid
|
|
Orient_630(inout float3 axisX, inout float3 axisY, inout float3 axisZ, float3
|
|
AxisZ, float3 AxisY) /*mode:Advanced axes:ZY */\n\t\t\t{\n\t\t\t \n\t\t\t
|
|
axisZ = normalize(AxisZ);\n\t\t\t axisX = normalize(cross(AxisY, AxisZ));\n\t\t\t
|
|
axisY = cross(axisZ, axisX);\n\t\t\t \n\t\t\t}\n\t\t\tvoid SetAttribute_39EE3453(inout
|
|
float size, float Size) /*attribute:size Composition:Multiply Source:Slot Random:Off
|
|
channels:X */\n\t\t\t{\n\t\t\t size *= Size;\n\t\t\t}\n\t\t\tvoid SetAttribute_CEEAF35C(inout
|
|
float alpha, float Alpha) /*attribute:alpha Composition:Overwrite Source:Slot
|
|
Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t alpha = Alpha;\n\t\t\t}\n\t\t\tvoid
|
|
SetAttribute_545F0ED(inout float3 color, float3 Color) /*attribute:color Composition:Multiply
|
|
Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t color *= Color;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\tstruct
|
|
vs_input\n\t\t\t{\n\t\t\t\tfloat3 pos : POSITION;\n\t\t\t\tfloat2 uv : TEXCOORD0;\n\t\t\t
|
|
#if VFX_SHADERGRAPH_HAS_UV1\n\t\t\t float4 uv1 : TEXCOORD1;\n\t\t\t #endif\n\t\t\t
|
|
#if VFX_SHADERGRAPH_HAS_UV2\n\t\t\t float4 uv2 : TEXCOORD2;\n\t\t\t #endif\n\t\t\t
|
|
#if VFX_SHADERGRAPH_HAS_UV3\n\t\t\t float4 uv3 : TEXCOORD3;\n\t\t\t #endif\n\t\t\t
|
|
#if VFX_SHADERGRAPH_HAS_COLOR\n\t\t\t float4 vertexColor : COLOR;\n\t\t\t
|
|
#endif\n\t\t\t\tfloat3 normal : NORMAL;\n\t\t\t\t#if defined(VFX_VARYING_TANGENT)
|
|
|| SHADERGRAPH_HAS_NORMAL\n\t\t\t\tfloat4 tangent : TANGENT;\n\t\t\t\t#endif\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#pragma
|
|
vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(vs_input i)\n\t\t\t{\n\t\t\t
|
|
VFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t\tuint
|
|
index = VFX_GET_INSTANCE_ID(i);\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount
|
|
= 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif
|
|
(index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn;
|
|
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes
|
|
attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes
|
|
= (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex
|
|
= indirectBuffer[index];\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index
|
|
* 0x4 + 0x500) << 2));\n\t\t\t\t\t\tattributes.size = asfloat(attributeBuffer.Load((index
|
|
* 0x1 + 0xF00) << 2));\n\t\t\t\t\t\tattributes.color = float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha
|
|
= (float)1;\n\t\t\t\t\t\tattributes.alive = (attributeBuffer.Load((index *
|
|
0x4 + 0x503) << 2));\n\t\t\t\t\t\tattributes.axisX = float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY
|
|
= float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX
|
|
= (float)0;\n\t\t\t\t\t\tattributes.angleY = (float)0;\n\t\t\t\t\t\tattributes.angleZ
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotX = (float)0;\n\t\t\t\t\t\tattributes.pivotY
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotZ = (float)0;\n\t\t\t\t\t\tattributes.scaleX
|
|
= (float)1;\n\t\t\t\t\t\tattributes.scaleY = (float)1;\n\t\t\t\t\t\tattributes.scaleZ
|
|
= (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive
|
|
= (attributeBuffer.Load((index * 0x4 + 0x503) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
!HAS_STRIPS\n\t\t\t\t\t\tif (!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.position
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x500) << 2));\n\t\t\t\t\t\tattributes.size
|
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0xF00) << 2));\n\t\t\t\t\t\tattributes.color
|
|
= float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha = (float)1;\n\t\t\t\t\t\tattributes.axisX
|
|
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
|
|
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
|
|
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotY = (float)0;\n\t\t\t\t\t\tattributes.pivotZ
|
|
= (float)0;\n\t\t\t\t\t\tattributes.scaleX = (float)1;\n\t\t\t\t\t\tattributes.scaleY
|
|
= (float)1;\n\t\t\t\t\t\tattributes.scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t//
|
|
Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index,
|
|
attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
|
Orient_630( /*inout */attributes.axisX, /*inout */attributes.axisY, /*inout
|
|
*/attributes.axisZ, float3(1, 0, 0), float3(0, 1, 0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
|
SetAttribute_39EE3453( /*inout */attributes.size, (float)1.10000002);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
|
SetAttribute_CEEAF35C( /*inout */attributes.alpha, (float)0.100000001);\n\t\t\t\t}\n\t\t\t\tSetAttribute_545F0ED(
|
|
/*inout */attributes.color, Color_d);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
|
|
(!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy
|
|
= i.uv;\n\t\t\t \n\t\t\t #if VFX_SHADERGRAPH_HAS_UV1\n\t\t\t o.uv1
|
|
= i.uv1;\n\t\t\t #endif\n\t\t\t #if VFX_SHADERGRAPH_HAS_UV2\n\t\t\t
|
|
o.uv2 = i.uv2;\n\t\t\t #endif\n\t\t\t #if VFX_SHADERGRAPH_HAS_UV3\n\t\t\t
|
|
o.uv3 = i.uv3;\n\t\t\t #endif\n\t\t\t #if VFX_SHADERGRAPH_HAS_COLOR\n\t\t\t
|
|
o.vertexColor = i.vertexColor;\n\t\t\t #endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
|
size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tfloat3
|
|
inputVertexPosition = i.pos;\n\t\t\t\tfloat4x4 elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\tfloat3(attributes.angleX,attributes.angleY,attributes.angleZ),\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\t\t\n\t\t\t\tfloat3
|
|
vPos = mul(elementToVFX,float4(inputVertexPosition,1.0f)).xyz;\n\t\t\t\tfloat4
|
|
csPos = TransformPositionVFXToClip(vPos);\n\t\t\t\to.VFX_VARYING_POSCS = csPos;\n\t\t\t\t\n\t\t\t\tfloat3
|
|
normalWS = normalize(TransformDirectionVFXToWorld(mul((float3x3)elementToVFX,
|
|
i.normal)));\n\t\t\t\t#ifdef VFX_VARYING_NORMAL // TODO Should use inverse
|
|
transpose\n\t\t\t\to.VFX_VARYING_NORMAL = normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
|
|
VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = float4(normalize(TransformDirectionVFXToWorld(mul((float3x3)elementToVFX,i.tangent.xyz))),i.tangent.w);\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4
|
|
previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] =
|
|
float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int
|
|
itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor
|
|
(int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint
|
|
itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint
|
|
read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol]
|
|
= asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint
|
|
previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
|
|
= o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif
|
|
(asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3
|
|
oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS
|
|
= TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
|
|
= TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
|
|
= attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT
|
|
&& defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\tfloat exposureWeight = (float)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t
|
|
\n\t\t\t\t\t\t exposureWeight = (float)1;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
|
|
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
|
|
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
|
|
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
(USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH ||
|
|
!HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
|
|
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy
|
|
* uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
USE_FLIPBOOK && defined(VFX_VARYING_UV)\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData
|
|
uvData = GetUVData(flipBookSize, invFlipBookSize, o.VFX_VARYING_UV.xy, attributes.texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
|
|
= uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION && defined(VFX_VARYING_UV)
|
|
&& defined (VFX_VARYING_FRAMEBLEND)\n\t\t\t\t\t\to.VFX_VARYING_UV.zw = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND
|
|
= uvData.blend;\n\t\t\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
|
|
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t
|
|
\n\t\t\t \n\t\t\t\t\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#if
|
|
VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\tint _ObjectId;\n\t\t\tint _PassValue;\n\t\t\t#endif\n\t\t\t\n\t\t\t#pragma
|
|
fragment frag\n\t\t\tfloat4 frag(ps_input i) : SV_TARGET\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t
|
|
#ifdef VFX_SHADERGRAPH\n\t\t\t \n\t\t\t \n\t\t\t \n\t\t\t
|
|
float alpha = OUTSG.;\n\t\t\t #else\n\t\t\t float alpha = VFXGetFragmentColor(i).a;\n\t\t\t
|
|
alpha *= VFXGetTextureColor(VFX_SAMPLER(mainTexture),i).a;\t\t\n\t\t\t #endif\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\t\t\n\t\t\t\t#if
|
|
VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\t\t\n\t\t\t\t\t\t\tfloat2
|
|
velocity = (i.VFX_VARYING_VELOCITY_CPOS.xy/i.VFX_VARYING_VELOCITY_CPOS.w) -
|
|
(i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.xy/i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.w);\n\t\t\t\t\t\t\t#if
|
|
UNITY_UV_STARTS_AT_TOP\n\t\t\t\t\t\t\t\tvelocity.y = -velocity.y;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tfloat4
|
|
encodedMotionVector = 0.0f;\n\t\t\t\t\t\t\tVFXEncodeMotionVector(velocity *
|
|
0.5f, encodedMotionVector);\n\t\t\t\t\t\t\t\n\t\t\t\t\treturn encodedMotionVector;\n\t\t\t\t#elif
|
|
VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\t\t\treturn float4(_ObjectId,
|
|
_PassValue, 1.0, 1.0);\n\t\t\t\t#elif VFX_PASSDEPTH == VFX_PASSDEPTH_ACTUAL\n\t\t\t\t\treturn
|
|
(float4)0;\n\t\t\t\t#else\n\t\t\t\t\t#error VFX_PASSDEPTH undefined\n\t\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t\t\r\n\t\t//
|
|
Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"ForwardOnly\"
|
|
}\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma target 4.5\n\t\t\t#pragma multi_compile
|
|
_ DEBUG_DISPLAY\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos
|
|
: SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv :
|
|
TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if
|
|
VFX_SHADERGRAPH_HAS_UV1\n\t\t\t\tfloat4 uv1 : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if
|
|
VFX_SHADERGRAPH_HAS_UV2\n\t\t\t\tfloat4 uv2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t#if
|
|
VFX_SHADERGRAPH_HAS_UV3\n\t\t\t\tfloat4 uv3 : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\t\t#if
|
|
VFX_SHADERGRAPH_HAS_COLOR\n\t\t\t\tfloat4 vertexColor : COLOR1;\n\t\t\t\t#endif\n\t\t\t\t#if
|
|
VFX_NEEDS_COLOR_INTERPOLATOR\n\t\t\t\tnointerpolation float4 color : COLOR0;\n\t\t\t\t#endif\n\t\t\t\t#if
|
|
USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION || USE_EXPOSURE_WEIGHT
|
|
|| WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\t// x: inverse soft particles fade
|
|
distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t// z: frame blending factor\n\t\t\t\t//
|
|
w: exposure weight\n\t\t\t\tnointerpolation float4 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if
|
|
USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// x: motion vectors scale X\n\t\t\t\t//
|
|
y: motion vectors scale Y\n\t\t\t\tnointerpolation float2 builtInInterpolants2
|
|
: TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t\tfloat3
|
|
posWS : TEXCOORD4;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\tfloat4
|
|
cPosPrevious : TEXCOORD5;\n\t\t\t\tfloat4 cPosNonJiterred : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if
|
|
SHADERGRAPH_NEEDS_NORMAL_FORWARD\n\t\t\t\tfloat3 normal : TEXCOORD7;\n\t\t\t\t#endif\n\t\t\t\t#if
|
|
SHADERGRAPH_NEEDS_TANGENT_FORWARD\n\t\t\t\tfloat4 tangent : TEXCOORD8;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t
|
|
\n\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\t\n\t\t\tstruct
|
|
ps_output\n\t\t\t{\n\t\t\t\tfloat4 color : SV_Target0;\n\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\tfloat4
|
|
outMotionVector : SV_Target1;\n\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define VFX_VARYING_PS_INPUTS
|
|
ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define VFX_VARYING_COLOR
|
|
color.rgb\n\t\t#define VFX_VARYING_ALPHA color.a\n\t\t#define VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
|
|
builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.y\n\t\t#define
|
|
VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define VFX_VARYING_MOTIONVECTORSCALE
|
|
builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV uv\n\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t#define
|
|
VFX_VARYING_POSWS posWS\n\t\t#endif\n\t\t#if USE_EXPOSURE_WEIGHT\n\t\t#define
|
|
VFX_VARYING_EXPOSUREWEIGHT builtInInterpolants.w\n\t\t#endif\n\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t#define
|
|
VFX_VARYING_VELOCITY_CPOS cPosNonJiterred\n\t\t#define VFX_VARYING_VELOCITY_CPOS_PREVIOUS
|
|
cPosPrevious\n\t\t#endif\n\t\t\n\t\t#define SHADERPASS SHADERPASS_FORWARD_UNLIT\n\t\t\n\t\t#if
|
|
SHADERGRAPH_NEEDS_NORMAL_FORWARD\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#endif\n\t\t#if
|
|
SHADERGRAPH_NEEDS_TANGENT_FORWARD\n\t\t#define VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t\t\t\n\t\t\t#if
|
|
!(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error
|
|
VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include
|
|
\"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid
|
|
Orient_630(inout float3 axisX, inout float3 axisY, inout float3 axisZ, float3
|
|
AxisZ, float3 AxisY) /*mode:Advanced axes:ZY */\n\t\t\t{\n\t\t\t \n\t\t\t
|
|
axisZ = normalize(AxisZ);\n\t\t\t axisX = normalize(cross(AxisY, AxisZ));\n\t\t\t
|
|
axisY = cross(axisZ, axisX);\n\t\t\t \n\t\t\t}\n\t\t\tvoid SetAttribute_39EE3453(inout
|
|
float size, float Size) /*attribute:size Composition:Multiply Source:Slot Random:Off
|
|
channels:X */\n\t\t\t{\n\t\t\t size *= Size;\n\t\t\t}\n\t\t\tvoid SetAttribute_CEEAF35C(inout
|
|
float alpha, float Alpha) /*attribute:alpha Composition:Overwrite Source:Slot
|
|
Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t alpha = Alpha;\n\t\t\t}\n\t\t\tvoid
|
|
SetAttribute_545F0ED(inout float3 color, float3 Color) /*attribute:color Composition:Multiply
|
|
Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t color *= Color;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\tstruct
|
|
vs_input\n\t\t\t{\n\t\t\t\tfloat3 pos : POSITION;\n\t\t\t\tfloat2 uv : TEXCOORD0;\n\t\t\t
|
|
#if VFX_SHADERGRAPH_HAS_UV1\n\t\t\t float4 uv1 : TEXCOORD1;\n\t\t\t #endif\n\t\t\t
|
|
#if VFX_SHADERGRAPH_HAS_UV2\n\t\t\t float4 uv2 : TEXCOORD2;\n\t\t\t #endif\n\t\t\t
|
|
#if VFX_SHADERGRAPH_HAS_UV3\n\t\t\t float4 uv3 : TEXCOORD3;\n\t\t\t #endif\n\t\t\t
|
|
#if VFX_SHADERGRAPH_HAS_COLOR\n\t\t\t float4 vertexColor : COLOR;\n\t\t\t
|
|
#endif\n\t\t\t\tfloat3 normal : NORMAL;\n\t\t\t\t#if defined(VFX_VARYING_TANGENT)
|
|
|| SHADERGRAPH_HAS_NORMAL\n\t\t\t\tfloat4 tangent : TANGENT;\n\t\t\t\t#endif\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#pragma
|
|
vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(vs_input i)\n\t\t\t{\n\t\t\t
|
|
VFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t\tuint
|
|
index = VFX_GET_INSTANCE_ID(i);\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount
|
|
= 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif
|
|
(index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn;
|
|
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes
|
|
attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes
|
|
= (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex
|
|
= indirectBuffer[index];\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index
|
|
* 0x4 + 0x500) << 2));\n\t\t\t\t\t\tattributes.size = asfloat(attributeBuffer.Load((index
|
|
* 0x1 + 0xF00) << 2));\n\t\t\t\t\t\tattributes.color = float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha
|
|
= (float)1;\n\t\t\t\t\t\tattributes.alive = (attributeBuffer.Load((index *
|
|
0x4 + 0x503) << 2));\n\t\t\t\t\t\tattributes.axisX = float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY
|
|
= float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX
|
|
= (float)0;\n\t\t\t\t\t\tattributes.angleY = (float)0;\n\t\t\t\t\t\tattributes.angleZ
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotX = (float)0;\n\t\t\t\t\t\tattributes.pivotY
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotZ = (float)0;\n\t\t\t\t\t\tattributes.scaleX
|
|
= (float)1;\n\t\t\t\t\t\tattributes.scaleY = (float)1;\n\t\t\t\t\t\tattributes.scaleZ
|
|
= (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive
|
|
= (attributeBuffer.Load((index * 0x4 + 0x503) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
!HAS_STRIPS\n\t\t\t\t\t\tif (!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.position
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x500) << 2));\n\t\t\t\t\t\tattributes.size
|
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0xF00) << 2));\n\t\t\t\t\t\tattributes.color
|
|
= float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha = (float)1;\n\t\t\t\t\t\tattributes.axisX
|
|
= float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ
|
|
= float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY
|
|
= (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX
|
|
= (float)0;\n\t\t\t\t\t\tattributes.pivotY = (float)0;\n\t\t\t\t\t\tattributes.pivotZ
|
|
= (float)0;\n\t\t\t\t\t\tattributes.scaleX = (float)1;\n\t\t\t\t\t\tattributes.scaleY
|
|
= (float)1;\n\t\t\t\t\t\tattributes.scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t//
|
|
Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index,
|
|
attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
|
Orient_630( /*inout */attributes.axisX, /*inout */attributes.axisY, /*inout
|
|
*/attributes.axisZ, float3(1, 0, 0), float3(0, 1, 0));\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
|
SetAttribute_39EE3453( /*inout */attributes.size, (float)1.10000002);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
|
SetAttribute_CEEAF35C( /*inout */attributes.alpha, (float)0.100000001);\n\t\t\t\t}\n\t\t\t\tSetAttribute_545F0ED(
|
|
/*inout */attributes.color, Color_d);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
|
|
(!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy
|
|
= i.uv;\n\t\t\t \n\t\t\t #if VFX_SHADERGRAPH_HAS_UV1\n\t\t\t o.uv1
|
|
= i.uv1;\n\t\t\t #endif\n\t\t\t #if VFX_SHADERGRAPH_HAS_UV2\n\t\t\t
|
|
o.uv2 = i.uv2;\n\t\t\t #endif\n\t\t\t #if VFX_SHADERGRAPH_HAS_UV3\n\t\t\t
|
|
o.uv3 = i.uv3;\n\t\t\t #endif\n\t\t\t #if VFX_SHADERGRAPH_HAS_COLOR\n\t\t\t
|
|
o.vertexColor = i.vertexColor;\n\t\t\t #endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
|
size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
|
|
VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tfloat3
|
|
inputVertexPosition = i.pos;\n\t\t\t\tfloat4x4 elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\tfloat3(attributes.angleX,attributes.angleY,attributes.angleZ),\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\t\t\n\t\t\t\tfloat3
|
|
vPos = mul(elementToVFX,float4(inputVertexPosition,1.0f)).xyz;\n\t\t\t\tfloat4
|
|
csPos = TransformPositionVFXToClip(vPos);\n\t\t\t\to.VFX_VARYING_POSCS = csPos;\n\t\t\t\t\n\t\t\t\tfloat3
|
|
normalWS = normalize(TransformDirectionVFXToWorld(mul((float3x3)elementToVFX,
|
|
i.normal)));\n\t\t\t\t#ifdef VFX_VARYING_NORMAL // TODO Should use inverse
|
|
transpose\n\t\t\t\to.VFX_VARYING_NORMAL = normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
|
|
VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = float4(normalize(TransformDirectionVFXToWorld(mul((float3x3)elementToVFX,i.tangent.xyz))),i.tangent.w);\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4
|
|
previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] =
|
|
float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int
|
|
itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor
|
|
(int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint
|
|
itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint
|
|
read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol]
|
|
= asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint
|
|
previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
|
|
= o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif
|
|
(asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3
|
|
oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS
|
|
= TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS
|
|
= TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
|
|
= attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT
|
|
&& defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\tfloat exposureWeight = (float)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t
|
|
\n\t\t\t\t\t\t exposureWeight = (float)1;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
|
|
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
|
|
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
|
|
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
(USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH ||
|
|
!HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
|
|
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy
|
|
* uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
USE_FLIPBOOK && defined(VFX_VARYING_UV)\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData
|
|
uvData = GetUVData(flipBookSize, invFlipBookSize, o.VFX_VARYING_UV.xy, attributes.texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
|
|
= uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION && defined(VFX_VARYING_UV)
|
|
&& defined (VFX_VARYING_FRAMEBLEND)\n\t\t\t\t\t\to.VFX_VARYING_UV.zw = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND
|
|
= uvData.blend;\n\t\t\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
|
|
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t
|
|
\n\t\t\t \n\t\t\t\t\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t#pragma
|
|
fragment frag\n\t\t\tps_output frag(ps_input i)\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tps_output
|
|
o = (ps_output)0;\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_NORMAL\n\t\t\t\t\t\t\t#if USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst
|
|
float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst
|
|
float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3
|
|
normalWS = normalize(i.VFX_VARYING_NORMAL * faceMul);\n\t\t\t\t\t\t\tconst
|
|
VFXUVData uvData = GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_TANGENT\n\t\t\t\t\t\t\tfloat3
|
|
tangentWS = normalize(i.VFX_VARYING_TANGENT.xyz);\n\t\t\t\t\t\t\tfloat3 bitangentWS
|
|
= cross(normalWS,tangentWS) * (i.VFX_VARYING_TANGENT.w * faceMul);\n\t\t\t\t\t\t\tfloat3x3
|
|
tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if
|
|
USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat
|
|
normalScale = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale
|
|
= i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS
|
|
= normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t
|
|
#if VFX_SHADERGRAPH \n\t\t \n\t\t \n\t\t
|
|
\n\t\t #if HAS_SHADERGRAPH_PARAM_COLOR\n\t\t o.color.rgb
|
|
= OUTSG..rgb;\n\t\t #endif\n\t\t \n\t\t #if
|
|
HAS_SHADERGRAPH_PARAM_ALPHA \n\t\t o.color.a = OUTSG.;\n\t\t
|
|
#endif\n\t\t #else\n\t\t #define VFX_TEXTURE_COLOR VFXGetTextureColor(VFX_SAMPLER(mainTexture),i)\n\t\t
|
|
\n\t\t \t\t\n\t\t \t\tfloat4 color = VFXGetFragmentColor(i);\n\t\t
|
|
\t\t\n\t\t \t\t#ifndef VFX_TEXTURE_COLOR\n\t\t \t\t\t#define
|
|
VFX_TEXTURE_COLOR float4(1.0,1.0,1.0,1.0)\n\t\t \t\t#endif\n\t\t
|
|
\t\t\n\t\t \t\t#if VFX_COLORMAPPING_DEFAULT\n\t\t \t\t\to.color
|
|
= color * VFX_TEXTURE_COLOR;\n\t\t \t\t#endif\n\t\t \t\t\n\t\t
|
|
\t\t#if VFX_COLORMAPPING_GRADIENTMAPPED\n\t\t \t\t\t\n\t\t
|
|
\t\t\to.color = SampleGradient(gradient, VFX_TEXTURE_COLOR.a * color.a) * float4(color.rgb,1.0);\n\t\t
|
|
\t\t#endif\n\t\t \t\t\n\t\t \t\t\n\t\t #endif\n\t\t\n\t\t\t\to.color
|
|
= VFXApplyPreExposure(o.color, i);\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a
|
|
= saturate(o.color.a);\n\t\t\t\to.color = VFXTransformFinalColor(o.color);\n\t\t\t\t\n\t\t#if
|
|
WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\t\n\t\t\t\t\t\tfloat2 velocity = (i.VFX_VARYING_VELOCITY_CPOS.xy/i.VFX_VARYING_VELOCITY_CPOS.w)
|
|
- (i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.xy/i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.w);\n\t\t\t\t\t\t#if
|
|
UNITY_UV_STARTS_AT_TOP\n\t\t\t\t\t\t\tvelocity.y = -velocity.y;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\tfloat4
|
|
encodedMotionVector = 0.0f;\n\t\t\t\t\t\tVFXEncodeMotionVector(velocity * 0.5f,
|
|
encodedMotionVector);\n\t\t\t\t\t\t\n\t\t\t\to.outMotionVector = encodedMotionVector;\n\t\t\t\to.outMotionVector.a
|
|
= o.color.a < i.VFX_VARYING_ALPHATHRESHOLD ? 0.0f : 1.0f; //Independant clipping
|
|
for motion vector pass\n\t\t#endif\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t}\r\n}\r\n"
|
|
m_Infos:
|
|
m_Expressions:
|
|
m_Expressions:
|
|
- op: 1
|
|
valueIndex: 0
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 6
|
|
- op: 1
|
|
valueIndex: 1
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 6
|
|
- op: 1
|
|
valueIndex: 2
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 6
|
|
- op: 1
|
|
valueIndex: 3
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 1
|
|
valueIndex: 6
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 8
|
|
valueIndex: 9
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: -1
|
|
- op: 1
|
|
valueIndex: 10
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 6
|
|
- op: 1
|
|
valueIndex: 11
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 62
|
|
valueIndex: 14
|
|
data[0]: 6
|
|
data[1]: 5
|
|
data[2]: -1
|
|
data[3]: 6
|
|
- op: 1
|
|
valueIndex: 15
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 4
|
|
- op: 1
|
|
valueIndex: 19
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 20
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 1
|
|
valueIndex: 23
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 5
|
|
valueIndex: 26
|
|
data[0]: 9
|
|
data[1]: -1
|
|
data[2]: 0
|
|
data[3]: 4
|
|
- op: 5
|
|
valueIndex: 27
|
|
data[0]: 9
|
|
data[1]: -1
|
|
data[2]: 1
|
|
data[3]: 4
|
|
- op: 5
|
|
valueIndex: 28
|
|
data[0]: 9
|
|
data[1]: -1
|
|
data[2]: 2
|
|
data[3]: 4
|
|
- op: 1
|
|
valueIndex: 29
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 14
|
|
- op: 1
|
|
valueIndex: 30
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 31
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 32
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 7
|
|
- op: 1
|
|
valueIndex: 33
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 2
|
|
- op: 1
|
|
valueIndex: 35
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 57
|
|
valueIndex: 36
|
|
data[0]: 16
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 0
|
|
- op: 1
|
|
valueIndex: 37
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 2
|
|
- op: 3
|
|
valueIndex: 39
|
|
data[0]: 13
|
|
data[1]: 14
|
|
data[2]: 15
|
|
data[3]: -1
|
|
- op: 1
|
|
valueIndex: 42
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 1
|
|
valueIndex: 45
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 46
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 6
|
|
valueIndex: 49
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: -1
|
|
- op: 1
|
|
valueIndex: 50
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 51
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 52
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 53
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 54
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 55
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 56
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 6
|
|
- op: 1
|
|
valueIndex: 57
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 15
|
|
- op: 1
|
|
valueIndex: 58
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 1
|
|
valueIndex: 61
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 1
|
|
valueIndex: 64
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 1
|
|
valueIndex: 67
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 7
|
|
m_NeedsLocalToWorld: 0
|
|
m_NeedsWorldToLocal: 0
|
|
m_NeededMainCameraBuffers: 0
|
|
m_PropertySheet:
|
|
m_Float:
|
|
m_Array:
|
|
- m_ExpressionIndex: 10
|
|
m_Value: 9
|
|
- m_ExpressionIndex: 17
|
|
m_Value: 3
|
|
- m_ExpressionIndex: 18
|
|
m_Value: 1.1
|
|
- m_ExpressionIndex: 21
|
|
m_Value: 1
|
|
- m_ExpressionIndex: 26
|
|
m_Value: 256
|
|
- m_ExpressionIndex: 29
|
|
m_Value: 0.1
|
|
- m_ExpressionIndex: 30
|
|
m_Value: 128
|
|
- m_ExpressionIndex: 31
|
|
m_Value: 0
|
|
- m_ExpressionIndex: 32
|
|
m_Value: 0.08
|
|
- m_ExpressionIndex: 33
|
|
m_Value: 0.3
|
|
- m_ExpressionIndex: 34
|
|
m_Value: 0.05
|
|
m_Vector2f:
|
|
m_Array:
|
|
- m_ExpressionIndex: 20
|
|
m_Value: {x: 32, y: 32}
|
|
- m_ExpressionIndex: 23
|
|
m_Value: {x: 0.03125, y: 0.03125}
|
|
m_Vector3f:
|
|
m_Array:
|
|
- m_ExpressionIndex: 3
|
|
m_Value: {x: 1, y: 10, z: 4}
|
|
- m_ExpressionIndex: 4
|
|
m_Value: {x: 2, y: 2, z: 2}
|
|
- m_ExpressionIndex: 7
|
|
m_Value: {x: 1, y: 1, z: 1}
|
|
- m_ExpressionIndex: 11
|
|
m_Value: {x: 0, y: -0.52, z: 0}
|
|
- m_ExpressionIndex: 12
|
|
m_Value: {x: 0, y: 0, z: -0.22}
|
|
- m_ExpressionIndex: 25
|
|
m_Value: {x: 0, y: 1, z: 0}
|
|
- m_ExpressionIndex: 27
|
|
m_Value: {x: -0.3, y: 0, z: 0}
|
|
- m_ExpressionIndex: 37
|
|
m_Value: {x: 0.2, y: 1.5, z: 1}
|
|
- m_ExpressionIndex: 38
|
|
m_Value: {x: 0, y: 0, z: 0}
|
|
- m_ExpressionIndex: 39
|
|
m_Value: {x: 1, y: 0, z: 0}
|
|
m_Vector4f:
|
|
m_Array:
|
|
- m_ExpressionIndex: 9
|
|
m_Value: {x: 0.2216981, y: 0.50480986, z: 1, w: 1}
|
|
m_Uint:
|
|
m_Array:
|
|
- m_ExpressionIndex: 0
|
|
m_Value: 55
|
|
- m_ExpressionIndex: 1
|
|
m_Value: 5
|
|
- m_ExpressionIndex: 2
|
|
m_Value: 11
|
|
- m_ExpressionIndex: 6
|
|
m_Value: 0
|
|
- m_ExpressionIndex: 35
|
|
m_Value: 4294967295
|
|
m_Int:
|
|
m_Array: []
|
|
m_Matrix4x4f:
|
|
m_Array: []
|
|
m_AnimationCurve:
|
|
m_Array: []
|
|
m_Gradient:
|
|
m_Array:
|
|
- m_ExpressionIndex: 16
|
|
m_Value:
|
|
serializedVersion: 2
|
|
key0: {r: 3.9999995, g: 3.9999995, b: 3.9999995, a: 0}
|
|
key1: {r: 1, g: 1, b: 1, a: 0.30980393}
|
|
key2: {r: 1, g: 1, b: 1, a: 0.14901961}
|
|
key3: {r: 0, g: 0, b: 0, a: 0}
|
|
key4: {r: 0, g: 0, b: 0, a: 0}
|
|
key5: {r: 0, g: 0, b: 0, a: 0}
|
|
key6: {r: 0, g: 0, b: 0, a: 0}
|
|
key7: {r: 0, g: 0, b: 0, a: 0}
|
|
ctime0: 0
|
|
ctime1: 6788
|
|
ctime2: 65535
|
|
ctime3: 0
|
|
ctime4: 0
|
|
ctime5: 0
|
|
ctime6: 0
|
|
ctime7: 0
|
|
atime0: 0
|
|
atime1: 2179
|
|
atime2: 30672
|
|
atime3: 65535
|
|
atime4: 0
|
|
atime5: 0
|
|
atime6: 0
|
|
atime7: 0
|
|
m_Mode: 0
|
|
m_NumColorKeys: 3
|
|
m_NumAlphaKeys: 4
|
|
m_NamedObject:
|
|
m_Array:
|
|
- m_ExpressionIndex: 19
|
|
m_Value: {fileID: 2800000, guid: f862439e215185f42ae8c32cb7831015, type: 3}
|
|
- m_ExpressionIndex: 40
|
|
m_Value: {fileID: 2800000, guid: d168f78b86e42e64c921e9f6add78047, type: 3}
|
|
- m_ExpressionIndex: 36
|
|
m_Value: {fileID: 4300000, guid: 008621cc4a141bd4580691539ca0f74e, type: 3}
|
|
m_Bool:
|
|
m_Array: []
|
|
m_ExposedExpressions:
|
|
- nameId: Color
|
|
index: 9
|
|
m_Buffers:
|
|
- type: 1
|
|
size: 8320
|
|
layout:
|
|
- name: lifetime
|
|
type: 1
|
|
offset:
|
|
bucket: 0
|
|
structure: 1
|
|
element: 0
|
|
- name: particleId
|
|
type: 6
|
|
offset:
|
|
bucket: 640
|
|
structure: 1
|
|
element: 0
|
|
- name: position
|
|
type: 3
|
|
offset:
|
|
bucket: 1280
|
|
structure: 4
|
|
element: 0
|
|
- name: alive
|
|
type: 17
|
|
offset:
|
|
bucket: 1280
|
|
structure: 4
|
|
element: 3
|
|
- name: size
|
|
type: 1
|
|
offset:
|
|
bucket: 3840
|
|
structure: 1
|
|
element: 0
|
|
- name: texIndex
|
|
type: 1
|
|
offset:
|
|
bucket: 4480
|
|
structure: 2
|
|
element: 0
|
|
- name: age
|
|
type: 1
|
|
offset:
|
|
bucket: 4480
|
|
structure: 2
|
|
element: 1
|
|
- name: velocity
|
|
type: 3
|
|
offset:
|
|
bucket: 5760
|
|
structure: 4
|
|
element: 0
|
|
capacity: 640
|
|
stride: 4
|
|
- type: 1
|
|
size: 1
|
|
layout:
|
|
- name: spawnCount
|
|
type: 1
|
|
offset:
|
|
bucket: 0
|
|
structure: 1
|
|
element: 0
|
|
capacity: 1
|
|
stride: 4
|
|
- type: 4
|
|
size: 640
|
|
layout: []
|
|
capacity: 0
|
|
stride: 4
|
|
- type: 1
|
|
size: 1
|
|
layout: []
|
|
capacity: 0
|
|
stride: 4
|
|
m_TemporaryBuffers: []
|
|
m_CPUBuffers:
|
|
- capacity: 1
|
|
stride: 1
|
|
layout:
|
|
- name: spawnCount
|
|
type: 1
|
|
offset:
|
|
bucket: 0
|
|
structure: 1
|
|
element: 0
|
|
initialData:
|
|
data: 00000000
|
|
- capacity: 1
|
|
stride: 1
|
|
layout:
|
|
- name: spawnCount
|
|
type: 1
|
|
offset:
|
|
bucket: 0
|
|
structure: 1
|
|
element: 0
|
|
initialData:
|
|
data: 00000000
|
|
m_Events:
|
|
- name: OnPlay
|
|
playSystems: 00000000
|
|
stopSystems:
|
|
- name: OnStop
|
|
playSystems:
|
|
stopSystems: 00000000
|
|
m_RuntimeVersion: 10
|
|
m_RendererSettings:
|
|
motionVectorGenerationMode: 0
|
|
shadowCastingMode: 0
|
|
receiveShadows: 0
|
|
reflectionProbeUsage: 0
|
|
lightProbeUsage: 0
|
|
m_CullingFlags: 3
|
|
m_UpdateMode: 0
|
|
m_PreWarmDeltaTime: 0.05
|
|
m_PreWarmStepCount: 0
|
|
m_InitialEventName: OnPlay
|
|
m_Systems:
|
|
- type: 0
|
|
flags: 0
|
|
capacity: 0
|
|
layer: 4294967295
|
|
buffers:
|
|
- nameId: spawner_output
|
|
index: 1
|
|
values: []
|
|
tasks:
|
|
- type: 268435456
|
|
buffers: []
|
|
temporaryBuffers: []
|
|
values:
|
|
- nameId: Rate
|
|
index: 26
|
|
params: []
|
|
processor: {fileID: 0}
|
|
shaderSourceIndex: -1
|
|
- type: 1
|
|
flags: 1
|
|
capacity: 640
|
|
layer: 4294967295
|
|
buffers:
|
|
- nameId: attributeBuffer
|
|
index: 0
|
|
- nameId: sourceAttributeBuffer
|
|
index: 1
|
|
- nameId: deadList
|
|
index: 2
|
|
- nameId: deadListCount
|
|
index: 3
|
|
- nameId: spawner_input
|
|
index: 1
|
|
values:
|
|
- nameId: bounds_center
|
|
index: 38
|
|
- nameId: bounds_size
|
|
index: 37
|
|
tasks:
|
|
- type: 536870912
|
|
buffers:
|
|
- nameId: attributeBuffer
|
|
index: 0
|
|
- nameId: deadListIn
|
|
index: 2
|
|
- nameId: deadListCount
|
|
index: 3
|
|
- nameId: sourceAttributeBuffer
|
|
index: 1
|
|
temporaryBuffers: []
|
|
values: []
|
|
params:
|
|
- nameId: bounds_center
|
|
index: 38
|
|
- nameId: bounds_size
|
|
index: 37
|
|
processor: {fileID: 0}
|
|
shaderSourceIndex: 0
|
|
- type: 805306368
|
|
buffers:
|
|
- nameId: attributeBuffer
|
|
index: 0
|
|
- nameId: deadListOut
|
|
index: 2
|
|
temporaryBuffers: []
|
|
values:
|
|
- nameId: uniform_b
|
|
index: 8
|
|
- nameId: deltaTime_a
|
|
index: 28
|
|
params: []
|
|
processor: {fileID: 0}
|
|
shaderSourceIndex: 1
|
|
- type: 1073741826
|
|
buffers:
|
|
- nameId: attributeBuffer
|
|
index: 0
|
|
temporaryBuffers: []
|
|
values:
|
|
- nameId: gradient_b
|
|
index: 22
|
|
- nameId: Color_c
|
|
index: 24
|
|
- nameId: mainTexture
|
|
index: 19
|
|
params:
|
|
- nameId: sortPriority
|
|
index: 0
|
|
processor: {fileID: 0}
|
|
shaderSourceIndex: 2
|
|
- type: 1073741828
|
|
buffers:
|
|
- nameId: attributeBuffer
|
|
index: 0
|
|
temporaryBuffers: []
|
|
values:
|
|
- nameId: Color_d
|
|
index: 24
|
|
- nameId: mainTexture
|
|
index: 40
|
|
params:
|
|
- nameId: mesh
|
|
index: 36
|
|
- nameId: subMeshMask
|
|
index: 35
|
|
- nameId: sortPriority
|
|
index: 0
|
|
processor: {fileID: 0}
|
|
shaderSourceIndex: 3
|
|
--- !u!114 &8926484042661614530
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: e837ba02e1cb47d4394b6c186d164156, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children:
|
|
- {fileID: 8926484042661614583}
|
|
- {fileID: 8926484042661614594}
|
|
- {fileID: 8926484042661614635}
|
|
- {fileID: 8926484042661614623}
|
|
m_UIPosition: {x: 1029, y: 1335}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614531}
|
|
- {fileID: 8926484042661614532}
|
|
- {fileID: 8926484042661614533}
|
|
- {fileID: 8926484042661614701}
|
|
m_OutputSlots: []
|
|
m_Label:
|
|
m_Data: {fileID: 114428730288789306}
|
|
m_InputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114780028408030698}
|
|
slotIndex: 0
|
|
m_OutputFlowSlot:
|
|
- link: []
|
|
blendMode: 0
|
|
useAlphaClipping: 0
|
|
generateMotionVector: 0
|
|
m_SubOutputs:
|
|
- {fileID: 8926484042661614675}
|
|
cullMode: 0
|
|
zWriteMode: 0
|
|
zTestMode: 0
|
|
colorMapping: 0
|
|
uvMode: 0
|
|
useSoftParticle: 0
|
|
sortPriority: 0
|
|
sort: 0
|
|
indirectDraw: 0
|
|
castShadows: 0
|
|
useExposureWeight: 1
|
|
shaderGraph: {fileID: 0}
|
|
shadergraphGUID:
|
|
--- !u!114 &8926484042661614531
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614531}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614530}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"d168f78b86e42e64c921e9f6add78047","type":3}}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: mainTexture
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Specifies the base color (RGB) and opacity (A) of the particle.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614532
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: b47b8679b468b7347a00cdd50589bc9f, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614532}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614530}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Mesh, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"obj":{"fileID":4300000,"guid":"008621cc4a141bd4580691539ca0f74e","type":3}}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: mesh
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Mesh, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Specifies the mesh used to render the particle.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614533
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614533}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614530}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 4294967295
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: subMeshMask
|
|
m_serializedType:
|
|
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Defines a bitmask to control which submeshes are rendered.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
- m_Type: 8
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614535
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 3ab9b05052599f344a6b1ae204834e10, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114946465509916290}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614536}
|
|
- {fileID: 8926484042661614554}
|
|
- {fileID: 8926484042661614555}
|
|
- {fileID: 8926484042661614556}
|
|
- {fileID: 8926484042661614537}
|
|
- {fileID: 8926484042661614653}
|
|
- {fileID: 8926484042661614658}
|
|
- {fileID: 8926484042661614663}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
shape: 2
|
|
index: 0
|
|
writePosition: 1
|
|
writeTargetPosition: 0
|
|
mode: 0
|
|
--- !u!114 &8926484042661614536
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 4d246e354feb93041a837a9ef59437cb, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614536}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614535}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: OffsetIndex
|
|
m_serializedType:
|
|
m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets an offset to the initial index used to compute the position.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614537
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614538}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614537}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614535}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: Origin
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the origin position of the sequence.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614538
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614537}
|
|
m_Children:
|
|
- {fileID: 8926484042661614539}
|
|
- {fileID: 8926484042661614540}
|
|
- {fileID: 8926484042661614541}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614537}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: position
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The position.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614539
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614538}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614537}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614540
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614538}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614537}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614541
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614538}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614537}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614554
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614554}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614535}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 1
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: CountX
|
|
m_serializedType:
|
|
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the count on the X axis used to loop over the entire sequence.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614555
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614555}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614535}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 11
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: CountY
|
|
m_serializedType:
|
|
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the count on the Y axis used to loop over the entire sequence.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614556
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614556}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614535}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 5
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: CountZ
|
|
m_serializedType:
|
|
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the count on the Z axis used to loop over the entire sequence.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614568
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 956b68870e880b144bab17e5aa6e7e94, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114063133802684794}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 129}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614569}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
mode: 3
|
|
ColorComposition: 2
|
|
AlphaComposition: 2
|
|
--- !u!114 &8926484042661614569
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614569}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614568}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"colorKeys":[{"color":{"r":3.999999523162842,"g":3.999999523162842,"b":3.999999523162842,"a":1.0},"time":0.0},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":0.10357823967933655},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":0.0,"time":0.0},{"alpha":0.30980393290519717,"time":0.03324940800666809},{"alpha":0.14901961386203767,"time":0.46802473068237307},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: gradient
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The over-life Gradient
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614572
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114063133802684794}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 2}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614680}
|
|
- {fileID: 8926484042661614685}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
mode: 4
|
|
axes: 4
|
|
--- !u!114 &8926484042661614583
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3}
|
|
m_Name: Orient
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614530}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 2}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614690}
|
|
- {fileID: 8926484042661614695}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
mode: 4
|
|
axes: 4
|
|
--- !u!114 &8926484042661614594
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614530}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 129}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614599}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: size
|
|
Composition: 2
|
|
Source: 0
|
|
Random: 0
|
|
channels: 0
|
|
--- !u!114 &8926484042661614599
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614599}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614594}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 1.1
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Size
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The uniform size of the particle.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614600
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614601}
|
|
- {fileID: 8926484042661614602}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614600}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114063133802684794}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"x":32.0,"y":32.0}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: flipBookSize
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614601
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614600}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614600}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614602
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614600}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614600}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614603
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114946465509916290}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 386}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614678}
|
|
- {fileID: 8926484042661614679}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: texIndex
|
|
Composition: 0
|
|
Source: 0
|
|
Random: 2
|
|
channels: 6
|
|
--- !u!114 &8926484042661614607
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots: []
|
|
m_OutputSlots:
|
|
- {fileID: 8926484042661614608}
|
|
m_ExposedName: Color
|
|
m_Exposed: 1
|
|
m_Order: 0
|
|
m_Category:
|
|
m_Min:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Max:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_IsOutput: 0
|
|
m_Tooltip:
|
|
m_Nodes:
|
|
- m_Id: 0
|
|
linkedSlots:
|
|
- outputSlot: {fileID: 8926484042661614608}
|
|
inputSlot: {fileID: 8926484042661614614}
|
|
- outputSlot: {fileID: 8926484042661614608}
|
|
inputSlot: {fileID: 8926484042661614624}
|
|
position: {x: 261.78537, y: 1987.1499}
|
|
expandedSlots: []
|
|
expanded: 0
|
|
--- !u!114 &8926484042661614608
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c82227d5759e296488798b1554a72a15, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614609}
|
|
- {fileID: 8926484042661614610}
|
|
- {fileID: 8926484042661614611}
|
|
- {fileID: 8926484042661614612}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614608}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614607}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"r":0.2216981053352356,"g":0.5048098564147949,"b":1.0,"a":1.0}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: o
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 1
|
|
m_LinkedSlots:
|
|
- {fileID: 8926484042661614614}
|
|
- {fileID: 8926484042661614624}
|
|
--- !u!114 &8926484042661614609
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614608}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614608}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: r
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 1
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614610
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614608}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614608}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: g
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 1
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614611
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614608}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614608}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: b
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 1
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614612
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614608}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614608}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: a
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 1
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614613
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114063133802684794}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 280}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614614}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: color
|
|
Composition: 2
|
|
Source: 0
|
|
Random: 0
|
|
channels: 6
|
|
--- !u!114 &8926484042661614614
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614615}
|
|
- {fileID: 8926484042661614616}
|
|
- {fileID: 8926484042661614617}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614614}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614613}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"x":1.0,"y":1.0,"z":1.0}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Color
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 5
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The color of the particle.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots:
|
|
- {fileID: 8926484042661614608}
|
|
--- !u!114 &8926484042661614615
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614614}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614614}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614616
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614614}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614614}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614617
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614614}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614614}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614623
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614530}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 315}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614624}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: color
|
|
Composition: 2
|
|
Source: 0
|
|
Random: 0
|
|
channels: 6
|
|
--- !u!114 &8926484042661614624
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614625}
|
|
- {fileID: 8926484042661614626}
|
|
- {fileID: 8926484042661614627}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614624}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614623}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"x":1.0,"y":1.0,"z":1.0}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Color
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 5
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The color of the particle.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots:
|
|
- {fileID: 8926484042661614608}
|
|
--- !u!114 &8926484042661614625
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614624}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614624}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614626
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614624}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614624}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614627
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614624}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614624}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614628
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: e0048ae9203b6994ba8076d59457fd7a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114780028408030698}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614629}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
mode: 0
|
|
--- !u!114 &8926484042661614629
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614629}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614628}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 4
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: FrameRate
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the frame rate of the flipbook in frames per second.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots:
|
|
- {fileID: 8926484042661614634}
|
|
--- !u!114 &8926484042661614630
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children: []
|
|
m_UIPosition: {x: 473, y: 993}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614631}
|
|
- {fileID: 8926484042661614632}
|
|
- {fileID: 8926484042661614673}
|
|
m_OutputSlots:
|
|
- {fileID: 8926484042661614634}
|
|
seed: 0
|
|
constant: 1
|
|
--- !u!114 &8926484042661614631
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614631}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614630}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 3
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: min
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the minimum range of the random value.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614632
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614632}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614630}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 12
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: max
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the maximum range of the random value.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614634
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614634}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614630}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: r
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Outputs a random number between the min and max range.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 1
|
|
m_LinkedSlots:
|
|
- {fileID: 8926484042661614629}
|
|
--- !u!114 &8926484042661614635
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614530}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 238}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614636}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: alpha
|
|
Composition: 0
|
|
Source: 0
|
|
Random: 0
|
|
channels: 6
|
|
--- !u!114 &8926484042661614636
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614636}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614635}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0.1
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Alpha
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The transparency value of the particle. Transparent particles with
|
|
a value of 0 or less are invisible.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614637
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114946465509916290}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 386}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614642}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: size
|
|
Composition: 0
|
|
Source: 0
|
|
Random: 0
|
|
channels: 0
|
|
--- !u!114 &8926484042661614642
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614642}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614637}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0.08
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Size
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The uniform size of the particle.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614648
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c079bc84df7c7e94f88c8ae0d1b0691d, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114780028408030698}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614668}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
Mode: 0
|
|
--- !u!114 &8926484042661614653
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614654}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614653}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614535}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"vector":{"x":0.10000000149011612,"y":0.0,"z":0.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: AxisX
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the X axis of the sequence.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614654
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614653}
|
|
m_Children:
|
|
- {fileID: 8926484042661614655}
|
|
- {fileID: 8926484042661614656}
|
|
- {fileID: 8926484042661614657}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614653}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: vector
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The vector.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614655
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614654}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614653}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614656
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614654}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614653}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614657
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614654}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614653}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614658
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614659}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614658}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614535}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"vector":{"x":0.0,"y":-0.5199999809265137,"z":0.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: AxisY
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the Y axis of the sequence.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614659
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614658}
|
|
m_Children:
|
|
- {fileID: 8926484042661614660}
|
|
- {fileID: 8926484042661614661}
|
|
- {fileID: 8926484042661614662}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614658}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: vector
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The vector.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614660
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614659}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614658}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614661
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614659}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614658}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614662
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614659}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614658}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614663
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614664}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614663}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614535}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"vector":{"x":0.0,"y":0.0,"z":-0.2199999988079071}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: AxisZ
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the Z axis of the sequence.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614664
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614663}
|
|
m_Children:
|
|
- {fileID: 8926484042661614665}
|
|
- {fileID: 8926484042661614666}
|
|
- {fileID: 8926484042661614667}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614663}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: vector
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The vector.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614665
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614664}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614663}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614666
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614664}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614663}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614667
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614664}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614663}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614668
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614669}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614668}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614648}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"vector":{"x":-0.30000001192092898,"y":0.0,"z":0.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: Force
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the force vector applied to particles (in units per squared
|
|
second).
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614669
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614668}
|
|
m_Children:
|
|
- {fileID: 8926484042661614670}
|
|
- {fileID: 8926484042661614671}
|
|
- {fileID: 8926484042661614672}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614668}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: vector
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The vector.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614670
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614669}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614668}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614671
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614669}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614668}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614672
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614669}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614668}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614673
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614673}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614630}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: seed
|
|
m_serializedType:
|
|
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Sets the value used when determining the random number. Using the
|
|
same seed results in the same random number every time.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614674
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
opaqueRenderQueue: 0
|
|
transparentRenderQueue: 1
|
|
--- !u!114 &8926484042661614675
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
opaqueRenderQueue: 0
|
|
transparentRenderQueue: 1
|
|
--- !u!114 &8926484042661614676
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614676}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114131763552434164}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0.05
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: A
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: "Indicates how long the particle can stay alive. If the particle\u2019s
|
|
age exceeds its lifetime, the particle is destroyed."
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614677
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614677}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114131763552434164}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0.3
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: B
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: "Indicates how long the particle can stay alive. If the particle\u2019s
|
|
age exceeds its lifetime, the particle is destroyed."
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614678
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614678}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614603}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: A
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: "The current index of the flipbook. This attribute is used if \u2018UV
|
|
Mode\u2019 in the output is set to use flipbooks."
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614679
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614679}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614603}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 128
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: B
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: "The current index of the flipbook. This attribute is used if \u2018UV
|
|
Mode\u2019 in the output is set to use flipbooks."
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614680
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: e8f2b4a846fd4c14a893cde576ad172b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614681}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614680}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614572}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"direction":{"x":1.0,"y":0.0,"z":0.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: AxisZ
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614681
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614680}
|
|
m_Children:
|
|
- {fileID: 8926484042661614682}
|
|
- {fileID: 8926484042661614683}
|
|
- {fileID: 8926484042661614684}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614680}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: direction
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The normalized direction.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614682
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614681}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614680}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614683
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614681}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614680}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614684
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614681}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614680}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614685
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: e8f2b4a846fd4c14a893cde576ad172b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614686}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614685}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614572}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"direction":{"x":0.0,"y":1.0,"z":0.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: AxisY
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614686
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614685}
|
|
m_Children:
|
|
- {fileID: 8926484042661614687}
|
|
- {fileID: 8926484042661614688}
|
|
- {fileID: 8926484042661614689}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614685}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: direction
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The normalized direction.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614687
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614686}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614685}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614688
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614686}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614685}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614689
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614686}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614685}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614690
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: e8f2b4a846fd4c14a893cde576ad172b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614691}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614690}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614583}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"direction":{"x":1.0,"y":0.0,"z":0.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: AxisZ
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614691
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614690}
|
|
m_Children:
|
|
- {fileID: 8926484042661614692}
|
|
- {fileID: 8926484042661614693}
|
|
- {fileID: 8926484042661614694}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614690}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: direction
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The normalized direction.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614692
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614691}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614690}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614693
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614691}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614690}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614694
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614691}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614690}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614695
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: e8f2b4a846fd4c14a893cde576ad172b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614696}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614695}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614583}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"direction":{"x":0.0,"y":1.0,"z":0.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: AxisY
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614696
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614695}
|
|
m_Children:
|
|
- {fileID: 8926484042661614697}
|
|
- {fileID: 8926484042661614698}
|
|
- {fileID: 8926484042661614699}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614695}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: direction
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The normalized direction.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614697
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614696}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614695}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614698
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614696}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614695}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614699
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614696}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614695}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614700
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614700}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114063133802684794}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 1
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: exposureWeight
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 0
|
|
m_Min: 0
|
|
m_Max: 1
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614701
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614701}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614530}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 1
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: exposureWeight
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 0
|
|
m_Min: 0
|
|
m_Max: 1
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|